net.minecraft.server.v1_9_R1

public class Block

ajt
net.minecraft.block.Block
net.minecraft.server.v1_9_R1.Block

Field summary

Modifier and TypeField
private static final MinecraftKey
a
field_176230_a
public static final RegistryBlocks<MinecraftKey, Block>
h
field_149771_c
REGISTRY
public static final RegistryBlockID<IBlockData>
i
field_176229_d
REGISTRY_ID
public static final AxisAlignedBB
j
field_185505_j
public static final AxisAlignedBB
k
field_185506_k
private CreativeModeTab
b
field_149772_a
creativeTab
protected boolean
l
field_149787_q
protected int
m
field_149786_r
protected boolean
n
field_149785_s
protected int
o
field_149784_t
protected boolean
p
field_149783_u
protected float
q
field_149782_v
strength
protected float
r
field_149781_w
durability
protected boolean
s
field_149790_y
protected boolean
t
field_149789_z
protected boolean
u
field_149758_A
isTileEntity
protected SoundEffectType
v
field_149762_H
stepSound
public float
w
field_149763_I
protected final Material
x
field_149764_J
material
protected final MaterialMapColor
y
field_181083_K
public float
z
field_149765_K
frictionFactor
protected final BlockStateList
A
field_176227_L
blockStateList
private IBlockData
c
field_176228_M
blockData
private String
d
field_149770_b
name

Constructor summary

ModifierConstructor
public (Material arg0, MaterialMapColor arg1)
protected (Material arg0)

Method summary

Modifier and TypeMethod
public static int
a(ajt arg0)
func_149682_b(Block arg0)
getId(Block arg0)
public static int
j(arc arg0)
func_176210_f(IBlockState arg0)
getCombinedId(IBlockData arg0)
public static Block
b(int arg0)
func_149729_e(int arg0)
getById(int arg0)
public static IBlockData
c(int arg0)
func_176220_d(int arg0)
getByCombinedId(int arg0)
public static Block
a(ado arg0)
func_149634_a(Item arg0)
asBlock(Item arg0)
public static Block
b(String arg0)
func_149684_b(String arg0)
getByName(String arg0)
public boolean
k(arc arg0)
func_185481_k(IBlockState arg0)
public boolean
l(arc arg0)
func_149730_j(IBlockState arg0)
public int
m(arc arg0)
func_149717_k(IBlockState arg0)
public int
o(arc arg0)
func_149750_m(IBlockState arg0)
public boolean
p(arc arg0)
func_149710_n(IBlockState arg0)
public Material
q(arc arg0)
func_149688_o(IBlockState arg0)
public MaterialMapColor
r(arc arg0)
func_180659_g(IBlockState arg0)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(arc arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
b(arc arg0, ahx arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(arc arg0, aoe arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(arc arg0, amr arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected Block
a(aop arg0)
func_149672_a(SoundType arg0)
protected Block
d(int arg0)
func_149713_g(int arg0)
protected Block
a(float arg0)
func_149715_a(float arg0)
protected Block
b(float arg0)
func_149752_b(float arg0)
public boolean
s(arc arg0)
func_149637_q(IBlockState arg0)
public boolean
t(arc arg0)
func_149721_r(IBlockState arg0)
isOccluding(IBlockData arg0)
public boolean
j()
func_176214_u()
public boolean
c(arc arg0)
func_149686_d(IBlockState arg0)
public boolean
b(ahx arg0, cj arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public EnumRenderType
a(arc arg0)
func_149645_b(IBlockState arg0)
public boolean
a(ahx arg0, cj arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected Block
c(float arg0)
func_149711_c(float arg0)
protected Block
k()
func_149722_s()
public float
b(arc arg0, aht arg1, cj arg2)
func_176195_g(IBlockState arg0, World arg1, BlockPos arg2)
protected Block
a(boolean arg0)
func_149675_a(boolean arg0)
public boolean
l()
func_149653_t()
isTicking()
public boolean
m()
func_149716_u()
isTileEntity()
public AxisAlignedBB
a(arc arg0, ahx arg1, cj arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(ahx arg0, cj arg1, cq arg2)
func_176212_b(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
public void
a(arc arg0, aht arg1, cj arg2, bbe arg3, List<bbe> arg4, rr arg5)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
protected static void
a(cj arg0, bbe arg1, List<bbe> arg2, bbe arg3)
func_185492_a(BlockPos arg0, AxisAlignedBB arg1, List<AxisAlignedBB> arg2, AxisAlignedBB arg3)
public AxisAlignedBB
a(arc arg0, aht arg1, cj arg2)
func_180646_a(IBlockState arg0, World arg1, BlockPos arg2)
public boolean
b(arc arg0)
func_149662_c(IBlockState arg0)
public boolean
a(arc arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
n()
func_149703_v()
public void
a(aht arg0, cj arg1, arc arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(aht arg0, cj arg1, arc arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
d(aht arg0, cj arg1, arc arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
postBreak(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(aht arg0, cj arg1, arc arg2, ajt arg3)
func_176204_a(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
doPhysics(World arg0, BlockPosition arg1, IBlockData arg2, Block arg3)
public int
a(aht arg0)
func_149738_a(World arg0)
public void
c(aht arg0, cj arg1, arc arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(aht arg0, cj arg1, arc arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public Item
a(arc arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public float
a(arc arg0, zj arg1, aht arg2, cj arg3)
func_180647_a(IBlockState arg0, EntityPlayer arg1, World arg2, BlockPos arg3)
getDamage(IBlockData arg0, EntityHuman arg1, World arg2, BlockPosition arg3)
public final void
b(aht arg0, cj arg1, arc arg2, int arg3)
func_176226_b(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
public void
a(aht arg0, cj arg1, arc arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public static void
a(aht arg0, cj arg1, adq arg2)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
protected void
b(aht arg0, cj arg1, int arg2)
func_180637_b(World arg0, BlockPos arg1, int arg2)
dropExperience(World arg0, BlockPosition arg1, int arg2)
public int
d(arc arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public float
a(rr arg0)
func_149638_a(Entity arg0)
public MovingObjectPosition
a(arc arg0, aht arg1, cj arg2, bbg arg3, bbg arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
protected MovingObjectPosition
a(cj arg0, bbg arg1, bbg arg2, bbe arg3)
func_185503_a(BlockPos arg0, Vec3d arg1, Vec3d arg2, AxisAlignedBB arg3)
public void
a(aht arg0, cj arg1, ahp arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public boolean
a(aht arg0, cj arg1, cq arg2, adq arg3)
func_176193_a(World arg0, BlockPos arg1, EnumFacing arg2, ItemStack arg3)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2, ItemStack arg3)
public boolean
b(aht arg0, cj arg1, cq arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2)
public boolean
a(aht arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(aht arg0, cj arg1, arc arg2, zj arg3, qm arg4, adq arg5, cq arg6, float arg7, float arg8, float arg9)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9)
public void
a(aht arg0, cj arg1, rr arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public IBlockData
a(aht arg0, cj arg1, cq arg2, float arg3, float arg4, float arg5, int arg6, sa arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public void
a(aht arg0, cj arg1, zj arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
attack(World arg0, BlockPosition arg1, EntityHuman arg2)
public Vec3D
a(aht arg0, cj arg1, rr arg2, bbg arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
b(arc arg0, ahx arg1, cj arg2, cq arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
g(arc arg0)
func_149744_f(IBlockState arg0)
isPowerSource(IBlockData arg0)
public void
a(aht arg0, cj arg1, arc arg2, rr arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
public int
c(arc arg0, ahx arg1, cj arg2, cq arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public void
a(aht arg0, zj arg1, cj arg2, arc arg3, apv arg4, adq arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
protected boolean
o()
func_149700_E()
protected ItemStack
u(arc arg0)
func_180643_i(IBlockState arg0)
public int
a(int arg0, Random arg1)
func_149679_a(int arg0, Random arg1)
getDropCount(int arg0, Random arg1)
public void
a(aht arg0, cj arg1, arc arg2, sa arg3, adq arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public boolean
d()
func_181623_g()
public Block
c(String arg0)
func_149663_c(String arg0)
public String
c()
func_149732_F()
getName()
public String
a()
func_149739_a()
public boolean
a(aht arg0, cj arg1, arc arg2, int arg3, int arg4)
func_180648_a(World arg0, BlockPos arg1, IBlockState arg2, int arg3, int arg4)
public boolean
p()
func_149652_G()
protected Block
q()
func_149649_H()
public EnumPistonReaction
h(arc arg0)
func_149656_h(IBlockState arg0)
public void
a(aht arg0, cj arg1, rr arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
fallOn(World arg0, BlockPosition arg1, Entity arg2, float arg3)
public void
a(aht arg0, rr arg1)
func_176216_a(World arg0, Entity arg1)
public ItemStack
a(aht arg0, cj arg1, arc arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public Block
a(acq arg0)
func_149647_a(CreativeTabs arg0)
public void
a(aht arg0, cj arg1, arc arg2, zj arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
h(aht arg0, cj arg1)
func_176224_k(World arg0, BlockPos arg1)
public boolean
s()
func_149698_L()
public boolean
a(ahp arg0)
func_149659_a(Explosion arg0)
public boolean
b(ajt arg0)
func_149667_c(Block arg0)
public static boolean
a(ajt arg0, ajt arg1)
func_149680_a(Block arg0, Block arg1)
public boolean
v(arc arg0)
func_149740_M(IBlockState arg0)
isComplexRedstone(IBlockData arg0)
public int
d(arc arg0, aht arg1, cj arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockStateList
t()
func_176194_O()
protected final void
w(arc arg0)
func_180632_j(IBlockState arg0)
public final IBlockData
u()
func_176223_P()
getBlockData()
public SoundEffectType
w()
func_185467_w()
public static void
x()
func_149671_p()
private static void
a(int arg0, kk arg1, ajt arg2)
func_176215_a(int arg0, ResourceLocation arg1, Block arg2)
private static void
a(int arg0, String arg1, ajt arg2)
func_176219_a(int arg0, String arg1, Block arg2)
public boolean
n(arc arg0)
func_149751_l(IBlockState arg0)
public int
c(arc arg0, ahx arg1, cj arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(arc arg0, ahx arg1, cj arg2, cq arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public AxisAlignedBB
c(arc arg0, aht arg1, cj arg2)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)
public void
a(arc arg0, aht arg1, cj arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public BlockRenderLayer
f()
func_180664_k()
public float
f(arc arg0)
func_185485_f(IBlockState arg0)
public void
a(ado arg0, acq arg1, List<adq> arg2)
func_149666_a(Item arg0, CreativeTabs arg1, List<ItemStack> arg2)
public CreativeModeTab
r()
func_149708_J()
public Block$a
v()
func_176218_Q()