net.minecraft.server.v1_9_R1

public class BlockDoor

extends Block

akv
net.minecraft.block.BlockDoor
net.minecraft.server.v1_9_R1.BlockDoor

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176520_a
FACING
public static final BlockStateBoolean
b
field_176519_b
OPEN
public static final BlockStateEnum<BlockDoor$EnumDoorHinge>
c
field_176521_M
HINGE
public static final BlockStateBoolean
d
field_176522_N
POWERED
public static final BlockStateEnum<BlockDoor$EnumDoorHalf>
e
field_176523_O
HALF
protected static final AxisAlignedBB
f
field_185658_f
protected static final AxisAlignedBB
g
field_185659_g
protected static final AxisAlignedBB
B
field_185656_B
protected static final AxisAlignedBB
C
field_185657_C

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(arc arg0, ahx arg1, cj arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public String
c()
func_149732_F()
getName()
public boolean
b(arc arg0)
func_149662_c(IBlockState arg0)
public boolean
b(ahx arg0, cj arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public boolean
c(arc arg0)
func_149686_d(IBlockState arg0)
private int
e()
func_185654_e()
private int
g()
func_185655_g()
public MaterialMapColor
r(arc arg0)
func_180659_g(IBlockState arg0)
public boolean
a(aht arg0, cj arg1, arc arg2, zj arg3, qm arg4, adq arg5, cq arg6, float arg7, float arg8, float arg9)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9)
public void
a(aht arg0, cj arg1, boolean arg2)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
setDoor(World arg0, BlockPosition arg1, boolean arg2)
public void
a(aht arg0, cj arg1, arc arg2, ajt arg3)
func_176204_a(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
doPhysics(World arg0, BlockPosition arg1, IBlockData arg2, Block arg3)
public Item
a(arc arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public boolean
a(aht arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public EnumPistonReaction
h(arc arg0)
func_149656_h(IBlockState arg0)
public static int
c(ahx arg0, cj arg1)
func_176515_e(IBlockAccess arg0, BlockPos arg1)
public ItemStack
a(aht arg0, cj arg1, arc arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
private Item
h()
func_176509_j()
public void
a(aht arg0, cj arg1, arc arg2, zj arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
b(arc arg0, ahx arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(arc arg0, aoe arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(arc arg0, amr arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(arc arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected static int
e(int arg0)
func_176510_b(int arg0)
public static boolean
d(ahx arg0, cj arg1)
func_176514_f(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(ahx arg0, cj arg1)
func_176517_h(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(int arg0)
func_176511_f(int arg0)
protected static boolean
g(int arg0)
func_176516_g(int arg0)
protected static boolean
i(int arg0)
func_176518_i(int arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockRenderLayer
f()
func_180664_k()