net.minecraft.client.renderer.entity.layers

public abstract class StuckInBodyLayer<M extends PlayerModel>

extends RenderLayer<PlayerRenderState, M>

hbd
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
net.minecraft.class_4507
net.minecraft.unmapped.C_puicivlk
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer

Field summary

Modifier and TypeField
private final Model
a
model
field_53229
f_ozfkfzvs
model
private final ResourceLocation
b
texture
field_53230
f_ovkqbzwt
texture
id
private final StuckInBodyLayer$PlacementStyle
c
placementStyle
field_53231
f_iatkbbib
renderPosition

Constructor summary

ModifierConstructor
public (LivingEntityRenderer<?, PlayerRenderState, M> entityRenderer, Model model, ResourceLocation texture, StuckInBodyLayer$PlacementStyle renderPosition)

Method summary

Modifier and TypeMethod
protected abstract int
a(hdz arg0)
numStuck(PlayerRenderState arg0)
method_22134(class_10055 arg0)
m_tnsiwgim(C_pkqgufgx arg0)
getObjectCount(PlayerEntityRenderState playerRenderState)
getObjectCount(hdz arg0)
private void
a(fjj arg0, gqa arg1, int arg2, float arg3, float arg4, float arg5)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, float arg5)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, float arg5)
m_cfatiznu(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, float arg3, float arg4, float arg5)
renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float arg3, float directionX, float directionY)
renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float directionX, float directionY, float directionZ)
public void
a(fjj arg0, gqa arg1, int arg2, hdz arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5)
method_22132(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
m_czviysfh(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_pkqgufgx arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg2, hdz arg3, float arg4, float arg5)
private static float
a(float arg0)
snapToFace(float arg0)
method_62597(float arg0)
m_eklxwqho(float arg0)
method_62597(float arg0)