net.minecraft.client.renderer.entity.player

public class PlayerRenderer

extends LivingEntityRenderer<AbstractClientPlayer, PlayerRenderState, PlayerModel>

All mapped superinterfaces:

RenderLayerParent

hbn
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.class_1007
net.minecraft.unmapped.C_glzopqgl
net.minecraft.client.render.entity.PlayerEntityRenderer
net.minecraft.client.render.entity.PlayerEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context ctx, boolean slim)

Method summary

Modifier and TypeMethod
protected boolean
a(hdz arg0)
shouldRenderLayers(PlayerRenderState arg0)
method_62606(class_10055 arg0)
m_qwwsowsz(C_pkqgufgx arg0)
shouldRenderFeatures(PlayerEntityRenderState arg0)
m_zorfhwlp(hdz arg0)
public Vec3
b(hdz arg0)
getRenderOffset(PlayerRenderState arg0)
method_23206(class_10055 arg0)
m_pvgurdjo(C_pkqgufgx arg0)
getPositionOffset(PlayerEntityRenderState arg0)
getPositionOffset(hdz arg0)
private static HumanoidModel$ArmPose
a(gou arg0, bwx arg1)
getArmPose(AbstractClientPlayer arg0, HumanoidArm arg1)
method_64258(class_742 arg0, class_1306 arg1)
m_roootbzn(C_sgyyxgui arg0, C_njjnizsa arg1)
getArmPose(AbstractClientPlayerEntity player, Arm arm)
private static HumanoidModel$ArmPose
a(crc arg0, czd arg1, buc arg2)
getArmPose(Player arg0, ItemStack arg1, InteractionHand arg2)
method_4210(class_1657 arg0, class_1799 arg1, class_1268 arg2)
m_yqkrpoah(C_jzrpycqo arg0, C_sddaxwyk arg1, C_laxmzoqs arg2)
getArmPose(PlayerEntity player, ItemStack stack, Hand hand)
m_yqkrpoah(PlayerEntity player, ItemStack stack, Hand hand)
public ResourceLocation
c(hdz arg0)
getTextureLocation(PlayerRenderState arg0)
method_4216(class_10055 arg0)
m_xqnmymao(C_pkqgufgx arg0)
getTexture(PlayerEntityRenderState arg0)
m_vhdjjpxx(hdz arg0)
protected void
a(hdz arg0, fjj arg1)
scale(PlayerRenderState arg0, PoseStack arg1)
method_4217(class_10055 arg0, class_4587 arg1)
m_jrtwrstn(C_pkqgufgx arg0, C_cnszsxvd arg1)
scale(PlayerEntityRenderState arg0, MatrixStack arg1)
scale(hdz arg0, MatrixStack matrices)
protected void
a(hdz arg0, wy arg1, fjj arg2, gqa arg3, int arg4)
renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4)
m_jttlzplt(C_pkqgufgx arg0, C_rdaqiwdt arg1, C_cnszsxvd arg2, C_igrgeffe arg3, int arg4)
renderLabelIfPresent(PlayerEntityRenderState arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4)
renderLabelIfPresent(hdz arg0, Text arg1, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg4)
public PlayerRenderState
b()
createRenderState()
method_62608()
m_huuqqsdp()
createRenderState()
m_txhyvkyc()
public void
a(gou arg0, hdz arg1, float arg2)
extractRenderState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62604(class_742 arg0, class_10055 arg1, float arg2)
m_jvtxztiw(C_sgyyxgui arg0, C_pkqgufgx arg1, float arg2)
updateRenderState(AbstractClientPlayerEntity arg0, PlayerEntityRenderState arg1, float arg2)
m_uigfpsip(AbstractClientPlayerEntity arg0, hdz arg1, float arg2)
private static void
b(gou arg0, hdz arg1, float arg2)
extractFlightData(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62607(class_742 arg0, class_10055 arg1, float arg2)
m_kzhrslrd(C_sgyyxgui arg0, C_pkqgufgx arg1, float arg2)
updateGliding(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickProgress)
private static void
c(gou arg0, hdz arg1, float arg2)
extractCapeState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62609(class_742 arg0, class_10055 arg1, float arg2)
m_kwrygsvf(C_sgyyxgui arg0, C_pkqgufgx arg1, float arg2)
updateCape(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickProgress)
private static Parrot$Variant
a(gou arg0, boolean arg1)
getParrotOnShoulder(AbstractClientPlayer arg0, boolean arg1)
method_62605(class_742 arg0, boolean arg1)
m_lfdjkcno(C_sgyyxgui arg0, boolean arg1)
getShoulderParrotVariant(AbstractClientPlayerEntity player, boolean left)
public void
a(fjj arg0, gqa arg1, int arg2, alg arg3, boolean arg4)
renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
m_skywttwi(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_ncpywfca arg3, boolean arg4)
renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier id, boolean arg4)
public void
b(fjj arg0, gqa arg1, int arg2, alg arg3, boolean arg4)
renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
m_spaomvdp(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_ncpywfca arg3, boolean arg4)
renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier id, boolean arg4)
private void
a(fjj arg0, gqa arg1, int arg2, alg arg3, gjc arg4, boolean arg5)
renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5)
method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
m_cxsilwbo(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_ncpywfca arg3, C_rglqxnbw arg4, boolean arg5)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier id, ModelPart arm, boolean arg5)
protected void
a(hdz arg0, fjj arg1, float arg2, float arg3)
setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)
m_yaoismpz(C_pkqgufgx arg0, C_cnszsxvd arg1, float arg2, float arg3)
setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
setupTransforms(hdz arg0, MatrixStack matrices, float arg2, float arg3)