net.minecraft.client.renderer

public class ItemInHandRenderer

gpt
net.minecraft.client.renderer.ItemInHandRenderer
net.minecraft.class_759
net.minecraft.unmapped.C_csxqddlf
net.minecraft.client.render.item.HeldItemRenderer
net.minecraft.client.render.item.HeldItemRenderer

Field summary

Modifier and TypeField
private static final RenderType
a
MAP_BACKGROUND
field_21807
f_mdqcuuii
MAP_BACKGROUND
MAP_BACKGROUND
private static final RenderType
b
MAP_BACKGROUND_CHECKERBOARD
field_21808
f_lazzrnhs
MAP_BACKGROUND_CHECKERBOARD
MAP_BACKGROUND_CHECKERBOARD
private static final float
c
ITEM_SWING_X_POS_SCALE
field_32735
f_gszoqkby
field_32735
SWING_X_POSITION_SCALE
private static final float
d
ITEM_SWING_Y_POS_SCALE
field_32736
f_pbexesvq
field_32736
SWING_Y_POSITION_SCALE
private static final float
e
ITEM_SWING_Z_POS_SCALE
field_32737
f_tishjtey
field_32737
SWING_Z_POSITION_SCALE
private static final float
f
ITEM_HEIGHT_SCALE
field_32738
f_kbjqovqs
field_32738
HEIGHT_SCALE
private static final float
g
ITEM_POS_X
field_32739
f_cyqeubeh
EQUIP_OFFSET_TRANSLATE_X
EQUIP_OFFSET_TRANSLATE_X
private static final float
h
ITEM_POS_Y
field_32740
f_zcdfojkz
EQUIP_OFFSET_TRANSLATE_Y
EQUIP_OFFSET_TRANSLATE_Y
private static final float
i
ITEM_POS_Z
field_32741
f_gngblpaj
EQUIP_OFFSET_TRANSLATE_Z
EQUIP_OFFSET_TRANSLATE_Z
private static final float
j
ITEM_PRESWING_ROT_Y
field_32742
f_vkzsuhih
field_32742
ITEM_PRESWING_ROTATION_Y
private static final float
k
ITEM_SWING_X_ROT_AMOUNT
field_32743
f_ywjashbg
field_32743
SWING_X_ROTATION
private static final float
l
ITEM_SWING_Y_ROT_AMOUNT
field_32744
f_slsuzuhs
field_32744
SWING_Y_ROTATION
private static final float
m
ITEM_SWING_Z_ROT_AMOUNT
field_32745
f_jpvgpyys
field_32745
SWING_Z_ROTATION
private static final float
n
EAT_JIGGLE_X_ROT_AMOUNT
field_32746
f_kufhzhvs
EAT_OR_DRINK_X_ANGLE_MULTIPLIER
EAT_OR_DRINK_X_ANGLE_MULTIPLIER
private static final float
o
EAT_JIGGLE_Y_ROT_AMOUNT
field_32747
f_atnadhfo
EAT_OR_DRINK_Y_ANGLE_MULTIPLIER
EAT_OR_DRINK_Y_ANGLE_MULTIPLIER
private static final float
p
EAT_JIGGLE_Z_ROT_AMOUNT
field_32748
f_xytduxjw
EAT_OR_DRINK_Z_ANGLE_MULTIPLIER
EAT_OR_DRINK_Z_ANGLE_MULTIPLIER
private static final float
q
EAT_JIGGLE_X_POS_SCALE
field_32749
f_fditvkgl
field_32749
EAT_OR_DRINK_X_POSITION_SCALE
private static final float
r
EAT_JIGGLE_Y_POS_SCALE
field_32750
f_beoyytfk
field_32750
EAT_OR_DRINK_Y_POSITION_SCALE
private static final float
s
EAT_JIGGLE_Z_POS_SCALE
field_32751
f_flkfhykq
field_32751
EAT_OR_DRINK_Z_POSITION_SCALE
private static final double
t
EAT_JIGGLE_EXPONENT
field_32752
f_beuognql
field_32752
EAT_OR_DRINK_EXPONENT
private static final float
u
EAT_EXTRA_JIGGLE_CUTOFF
field_32753
f_pxdeleqi
field_32753
EAT_OR_DRINK_CUTOFF
private static final float
v
EAT_EXTRA_JIGGLE_SCALE
field_32754
f_fmwtvvaa
field_32754
EAT_OR_DRINK_SCALE
private static final float
w
ARM_SWING_X_POS_SCALE
field_32755
f_injuqfeg
field_32755
ARM_SWING_X_POSITION_SCALE
private static final float
x
ARM_SWING_Y_POS_SCALE
field_32756
f_vdwpuass
field_32756
ARM_SWING_Y_POSITION_SCALE
private static final float
y
ARM_SWING_Z_POS_SCALE
field_32757
f_islwcwuu
field_32757
ARM_SWING_Z_POSITION_SCALE
private static final float
z
ARM_SWING_Y_ROT_AMOUNT
field_32758
f_ibgdxunf
ARM_HOLDING_ITEM_SECOND_Y_ANGLE_MULTIPLIER
ARM_SWING_Y_ROTATION
private static final float
A
ARM_SWING_Z_ROT_AMOUNT
field_32689
f_ufzwmtod
ARM_HOLDING_ITEM_FIRST_Z_ANGLE_MULTIPLIER
ARM_SWING_Z_ROTATION
private static final float
B
ARM_HEIGHT_SCALE
field_32690
f_kgwyegag
field_32690
ARM_HEIGHT_SCALE
private static final float
C
ARM_POS_SCALE
field_32691
f_sqgjzecw
field_32691
ARM_POSITION_SCALE
private static final float
D
ARM_POS_X
field_32692
f_pspjatyl
field_32692
ARM_POSITION_X
private static final float
E
ARM_POS_Y
field_32693
f_refsnkyo
field_32693
ARM_POSITION_Y
private static final float
F
ARM_POS_Z
field_32694
f_kwwbajwo
field_32694
ARM_POSITION_Z
private static final float
G
ARM_PRESWING_ROT_Y
field_32695
f_saqxvzgn
field_32695
ARM_PREROTATION_Y_ROTATION
private static final float
H
ARM_PREROTATION_X_OFFSET
field_32696
f_duvgyzhb
field_32696
ARM_PREROTATION_X_ROTATION
private static final float
I
ARM_PREROTATION_Y_OFFSET
field_32697
f_ezchtcmf
field_32697
ARM_PREROTATION_Y_OFFSET
private static final float
J
ARM_PREROTATION_Z_OFFSET
field_32698
f_fxqxrmlq
field_32698
ARM_PREROTATION_Z_ROTATION
private static final float
K
ARM_POSTROTATION_X_OFFSET
field_32699
f_hjesmcwu
ARM_HOLDING_ITEM_TRANSLATE_X
ARM_POSTSWING_X_ROTATION
private static final int
L
ARM_ROT_X
field_32700
f_ssofbkea
ARM_HOLDING_ITEM_X_ANGLE_MULTIPLIER
ARM_ROTATION_X
private static final int
M
ARM_ROT_Y
field_32701
f_nahfwkyz
ARM_HOLDING_ITEM_THIRD_Y_ANGLE_MULTIPLIER
ARM_ROTATION_Y
private static final int
N
ARM_ROT_Z
field_32702
f_xleftgla
ARM_HOLDING_ITEM_SECOND_Z_ANGLE_MULTIPLIER
ARM_ROTATION_Z
private static final float
O
MAP_SWING_X_POS_SCALE
field_32703
f_vvnhqsne
field_32703
MAP_SWING_X_POSITION_SCALE
private static final float
P
MAP_SWING_Z_POS_SCALE
field_32704
f_wcwinomh
field_32704
MAP_SWING_Z_POSITION_SCALE
private static final float
Q
MAP_HANDS_POS_X
field_32705
f_fznqlyhh
field_32705
MAP_HANDS_POSITION_X
private static final float
R
MAP_HANDS_POS_Y
field_32706
f_etfnujkg
field_32706
MAP_HANDS_POSITION_Y
private static final float
S
MAP_HANDS_POS_Z
field_32707
f_rbzgocnj
field_32707
MAP_HANDS_POSITION_Z
private static final float
T
MAP_HANDS_HEIGHT_SCALE
field_32708
f_dnefrohb
field_32708
MAP_HANDS_HEIGHT_SCALE
private static final float
U
MAP_HANDS_TILT_SCALE
field_32709
f_zhjvroco
field_32709
MAP_HANDS_TILT_SCALE
private static final float
V
MAP_PLAYER_PITCH_SCALE
field_32710
f_pnecmxnm
field_32710
MAP_HANDS_PITCH_SCALE
private static final float
W
MAP_HANDS_Z_ROT_AMOUNT
field_32711
f_ldnckram
field_32711
MAP_HANDS_Z_ROTATION
private static final float
X
MAPHAND_X_ROT_AMOUNT
field_32712
f_fuwbabcc
ARM_X_ANGLE_MULTIPLIER
MAP_HAND_X_ROTATION
private static final float
Y
MAPHAND_Y_ROT_AMOUNT
field_32713
f_trolilgt
ARM_Y_ANGLE_MULTIPLIER
MAP_HAND_Y_ROTATION
private static final float
Z
MAPHAND_Z_ROT_AMOUNT
field_32714
f_capjsulu
ARM_Z_ANGLE_MULTIPLIER
MAP_HAND_Z_ROTATION
private static final float
aa
MAP_HAND_X_POS
field_32715
f_zcwyncaw
ARM_TRANSLATE_X
MAP_HAND_X_POSITION
private static final float
ab
MAP_HAND_Y_POS
field_32716
f_pqpkfmzk
ARM_TRANSLATE_Y
MAP_HAND_Y_POSITION
private static final float
ac
MAP_HAND_Z_POS
field_32717
f_srcszifc
ARM_TRANSLATE_Z
MAP_HAND_Z_POSITION
private static final float
ad
MAP_SWING_X_ROT_AMOUNT
field_32718
f_tlzmirvh
field_32718
MAP_SWING_X_ROTATION
private static final float
ae
MAP_PRE_ROT_SCALE
field_32719
f_rrzoxbcp
FIRST_PERSON_MAP_FIRST_SCALE
FIRST_PERSON_MAP_FIRST_SCALE
private static final float
af
MAP_GLOBAL_X_POS
field_32720
f_aytscjcb
FIRST_PERSON_MAP_TRANSLATE_X
FIRST_PERSON_MAP_TRANSLATE_X
private static final float
ag
MAP_GLOBAL_Y_POS
field_32721
f_elzylypi
FIRST_PERSON_MAP_TRANSLATE_Y
FIRST_PERSON_MAP_TRANSLATE_Y
private static final float
ah
MAP_GLOBAL_Z_POS
field_32722
f_fgjvushq
FIRST_PERSON_MAP_TRANSLATE_Z
FIRST_PERSON_MAP_TRANSLATE_Z
private static final float
ai
MAP_FINAL_SCALE
field_32723
f_cwnbijdt
FIRST_PERSON_MAP_SECOND_SCALE
FIRST_PERSON_MAP_SECOND_SCALE
private static final int
aj
MAP_BORDER
field_32724
f_rtjcxept
field_32724
MAP_BORDER
private static final int
ak
MAP_HEIGHT
field_32725
f_oiketxyd
field_32725
MAP_HEIGHT
private static final int
al
MAP_WIDTH
field_32726
f_rudxheqy
field_32726
MAP_WIDTH
private static final float
am
BOW_CHARGE_X_POS_SCALE
field_32727
f_ufeblgzi
field_32727
CHARGED_BOW_X_POSITION_SCALE
private static final float
an
BOW_CHARGE_Y_POS_SCALE
field_32728
f_iwgnvzax
field_32728
CHARGED_BOW_Y_POSITION_SCALE
private static final float
ao
BOW_CHARGE_Z_POS_SCALE
field_32729
f_pjgrguct
field_32729
CHARGED_BOW_Z_POSITION_SCALE
private static final float
ap
BOW_CHARGE_SHAKE_X_SCALE
field_32730
f_tgfylnmd
field_32730
CHARGED_BOW_X_SHAKE_SCALE
private static final float
aq
BOW_CHARGE_SHAKE_Y_SCALE
field_32731
f_sqoglpnk
field_32731
CHARGED_BOW_Y_SHAKE_SCALE
private static final float
ar
BOW_CHARGE_SHAKE_Z_SCALE
field_32732
f_ltaivipg
field_32732
CHARGED_BOW_Z_SHAKE_SCALE
private static final float
as
BOW_CHARGE_Z_SCALE
field_32733
f_rgmsayoh
field_32733
CHARGED_BOW_Z_SCALE
private static final float
at
BOW_MIN_SHAKE_CHARGE
field_32734
f_gxdizatd
field_32734
MIN_BOW_SHAKE_CHARGE
private final Minecraft
au
minecraft
field_4050
f_xismfkqx
client
client
private final MapRenderState
av
mapRenderState
field_53067
f_zabwrwtw
mapRenderState
private ItemStack
aw
mainHandItem
field_4047
f_tslzoadh
mainHand
mainHand
private ItemStack
ax
offHandItem
field_4048
f_tkaiuvul
offHand
offHand
private float
ay
mainHandHeight
field_4043
f_bafqoewr
equipProgressMainHand
equipProgressMainHand
private float
az
oMainHandHeight
field_4053
f_omscisfi
lastEquipProgressMainHand
prevEquipProgressMainHand
private float
aA
offHandHeight
field_4052
f_jvktpucj
equipProgressOffHand
equipProgressOffHand
private float
aB
oOffHandHeight
field_4051
f_gjrjxjol
lastEquipProgressOffHand
prevEquipProgressOffHand
private final EntityRenderDispatcher
aC
entityRenderDispatcher
field_4046
f_hvryjwvj
entityRenderDispatcher
renderManager
private final ItemRenderer
aD
itemRenderer
field_4044
f_gjhdupag
itemRenderer
itemRenderer
private final ItemModelResolver
aE
itemModelResolver
field_55548
f_julesdbi
itemModelManager

Constructor summary

ModifierConstructor
public (Minecraft client, EntityRenderDispatcher entityRenderDispatcher, ItemRenderer itemRenderer, ItemModelResolver itemModelManager)

Method summary

Modifier and TypeMethod
public void
a(bxe arg0, czd arg1, czb arg2, boolean arg3, fjj arg4, gqa arg5, int arg6)
renderItem(LivingEntity arg0, ItemStack arg1, ItemDisplayContext arg2, boolean arg3, PoseStack arg4, MultiBufferSource arg5, int arg6)
method_3233(class_1309 arg0, class_1799 arg1, class_811 arg2, boolean arg3, class_4587 arg4, class_4597 arg5, int arg6)
m_ajarngmm(C_usxaxydn arg0, C_sddaxwyk arg1, C_byhguelf arg2, boolean arg3, C_cnszsxvd arg4, C_igrgeffe arg5, int arg6)
renderItem(LivingEntity entity, ItemStack stack, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
renderItem(LivingEntity entity, ItemStack stack, ModelTransformationMode modelTransformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
private float
a(float arg0)
calculateMapTilt(float arg0)
method_3227(float arg0)
m_nmamucyu(float arg0)
getMapAngle(float tickProgress)
getMapAngle(float tickDelta)
private void
a(fjj arg0, gqa arg1, int arg2, bwx arg3)
renderMapHand(PoseStack arg0, MultiBufferSource arg1, int arg2, HumanoidArm arg3)
method_3216(class_4587 arg0, class_4597 arg1, int arg2, class_1306 arg3)
m_wqxicakc(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_njjnizsa arg3)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm)
private void
a(fjj arg0, gqa arg1, int arg2, float arg3, bwx arg4, float arg5, czd arg6)
renderOneHandedMap(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, HumanoidArm arg4, float arg5, ItemStack arg6)
method_3222(class_4587 arg0, class_4597 arg1, int arg2, float arg3, class_1306 arg4, float arg5, class_1799 arg6)
m_fjwfifgr(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, float arg3, C_njjnizsa arg4, float arg5, C_sddaxwyk arg6)
renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack)
renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack)
private void
a(fjj arg0, gqa arg1, int arg2, float arg3, float arg4, float arg5)
renderTwoHandedMap(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, float arg5)
method_3231(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, float arg5)
m_spedmgge(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, float arg3, float arg4, float arg5)
renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress)
renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress)
private void
a(fjj arg0, gqa arg1, int arg2, czd arg3)
renderMap(PoseStack arg0, MultiBufferSource arg1, int arg2, ItemStack arg3)
method_3223(class_4587 arg0, class_4597 arg1, int arg2, class_1799 arg3)
m_dvyrydcy(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_sddaxwyk arg3)
renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack)
renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack)
private void
a(fjj arg0, gqa arg1, int arg2, float arg3, float arg4, bwx arg5)
renderPlayerArm(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, HumanoidArm arg5)
method_3219(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, class_1306 arg5)
m_nxgypnql(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, float arg3, float arg4, C_njjnizsa arg5)
renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm)
renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm)
private void
a(fjj arg0, float arg1, bwx arg2, czd arg3, crc arg4)
applyEatTransform(PoseStack arg0, float arg1, HumanoidArm arg2, ItemStack arg3, Player arg4)
method_3218(class_4587 arg0, float arg1, class_1306 arg2, class_1799 arg3, class_1657 arg4)
m_wuzqfmnu(C_cnszsxvd arg0, float arg1, C_njjnizsa arg2, C_sddaxwyk arg3, C_jzrpycqo arg4)
applyEatOrDrinkTransformation(MatrixStack matrices, float tickProgress, Arm arm, ItemStack stack, PlayerEntity player)
applyConsumingOffset(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player)
private void
a(fjj arg0, float arg1, bwx arg2, czd arg3, crc arg4, float arg5)
applyBrushTransform(PoseStack arg0, float arg1, HumanoidArm arg2, ItemStack arg3, Player arg4, float arg5)
method_49340(class_4587 arg0, float arg1, class_1306 arg2, class_1799 arg3, class_1657 arg4, float arg5)
m_fyygmdef(C_cnszsxvd arg0, float arg1, C_njjnizsa arg2, C_sddaxwyk arg3, C_jzrpycqo arg4, float arg5)
applyBrushTransformation(MatrixStack matrices, float tickProgress, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress)
applyBrushOffset(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress)
private void
a(fjj arg0, bwx arg1, float arg2)
applyItemArmAttackTransform(PoseStack arg0, HumanoidArm arg1, float arg2)
method_3217(class_4587 arg0, class_1306 arg1, float arg2)
m_rkaozgls(C_cnszsxvd arg0, C_njjnizsa arg1, float arg2)
applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress)
applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress)
private void
b(fjj arg0, bwx arg1, float arg2)
applyItemArmTransform(PoseStack arg0, HumanoidArm arg1, float arg2)
method_3224(class_4587 arg0, class_1306 arg1, float arg2)
m_ifmucnpy(C_cnszsxvd arg0, C_njjnizsa arg1, float arg2)
applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress)
applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress)
public void
a(float arg0, fjj arg1, gqa$a arg2, gox arg3, int arg4)
renderHandsWithItems(float arg0, PoseStack arg1, MultiBufferSource$BufferSource arg2, LocalPlayer arg3, int arg4)
method_22976(float arg0, class_4587 arg1, class_4597$class_4598 arg2, class_746 arg3, int arg4)
m_fdvembgt(float arg0, C_cnszsxvd arg1, C_igrgeffe$C_insrqxjm arg2, C_jlopmfei arg3, int arg4)
renderItem(float tickProgress, MatrixStack matrices, VertexConsumerProvider$Immediate vertexConsumers, ClientPlayerEntity player, int light)
renderItem(float tickDelta, MatrixStack matrices, VertexConsumerProvider$Immediate vertexConsumers, ClientPlayerEntity player, int light)
static ItemInHandRenderer$HandRenderSelection
a(gox arg0)
evaluateWhichHandsToRender(LocalPlayer arg0)
method_33303(class_746 arg0)
m_grcqtlgk(C_jlopmfei arg0)
getHandRenderType(ClientPlayerEntity player)
getHandRenderType(ClientPlayerEntity player)
private static ItemInHandRenderer$HandRenderSelection
b(gox arg0)
selectionUsingItemWhileHoldingBowLike(LocalPlayer arg0)
method_33304(class_746 arg0)
m_rkwtrdxy(C_jlopmfei arg0)
getUsingItemHandRenderType(ClientPlayerEntity player)
getUsingItemHandRenderType(ClientPlayerEntity player)
private static boolean
a(czd arg0)
isChargedCrossbow(ItemStack arg0)
method_33302(class_1799 arg0)
m_pwkipuev(C_sddaxwyk arg0)
isChargedCrossbow(ItemStack stack)
isChargedCrossbow(ItemStack stack)
private void
a(gou arg0, float arg1, float arg2, buc arg3, float arg4, czd arg5, float arg6, fjj arg7, gqa arg8, int arg9)
renderArmWithItem(AbstractClientPlayer arg0, float arg1, float arg2, InteractionHand arg3, float arg4, ItemStack arg5, float arg6, PoseStack arg7, MultiBufferSource arg8, int arg9)
method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6, class_4587 arg7, class_4597 arg8, int arg9)
m_wmtkfata(C_sgyyxgui arg0, float arg1, float arg2, C_laxmzoqs arg3, float arg4, C_sddaxwyk arg5, float arg6, C_cnszsxvd arg7, C_igrgeffe arg8, int arg9)
renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
private void
a(float arg0, float arg1, fjj arg2, int arg3, bwx arg4)
swingArm(float arg0, float arg1, PoseStack arg2, int arg3, HumanoidArm arg4)
method_65816(float arg0, float arg1, class_4587 arg2, int arg3, class_1306 arg4)
m_lvbbnmdi(float arg0, float arg1, C_cnszsxvd arg2, int arg3, C_njjnizsa arg4)
swingArm(float swingProgress, float equipProgress, MatrixStack matrices, int armX, Arm arm)
m_lvbbnmdi(float arg0, float equipProgress, MatrixStack matrices, int arg3, Arm arg4)
private boolean
a(czd arg0, czd arg1)
shouldInstantlyReplaceVisibleItem(ItemStack arg0, ItemStack arg1)
method_65910(class_1799 arg0, class_1799 arg1)
m_qeizkmev(C_sddaxwyk arg0, C_sddaxwyk arg1)
shouldSkipHandAnimationOnSwap(ItemStack from, ItemStack to)
m_qeizkmev(ItemStack stack, ItemStack arg1)
public void
a()
tick()
method_3220()
m_kjkbyosi()
updateHeldItems()
updateHeldItems()
public void
a(buc arg0)
itemUsed(InteractionHand arg0)
method_3215(class_1268 arg0)
m_eeoawxpn(C_laxmzoqs arg0)
resetEquipProgress(Hand hand)
resetEquipProgress(Hand hand)