net.minecraft.world.item

public abstract class ProjectileWeaponItem

extends Item

All mapped superinterfaces:

FeatureElement, ItemLike

czy
net.minecraft.world.item.ProjectileWeaponItem
net.minecraft.class_1811
net.minecraft.unmapped.C_axrfhndl
net.minecraft.item.RangedWeaponItem
net.minecraft.item.RangedWeaponItem

Field summary

Modifier and TypeField
public static final Predicate<ItemStack>
c
ARROW_ONLY
field_18281
f_evqweylu
BOW_PROJECTILES
BOW_PROJECTILES
public static final Predicate<ItemStack>
d
ARROW_OR_FIREWORK
field_18282
f_oatcxoeo
CROSSBOW_HELD_PROJECTILES
CROSSBOW_HELD_PROJECTILES

Constructor summary

ModifierConstructor
public (Item$Properties settings)

Method summary

Modifier and TypeMethod
public Predicate<ItemStack>
c()
getSupportedHeldProjectiles()
method_20310()
m_cklqgcpd()
getHeldProjectiles()
getHeldProjectiles()
public abstract Predicate<ItemStack>
a()
getAllSupportedProjectiles()
method_19268()
m_yigyclfo()
getProjectiles()
getProjectiles()
public static ItemStack
a(bxe arg0, Predicate<czd> arg1)
getHeldProjectile(LivingEntity arg0, Predicate<ItemStack> arg1)
method_18815(class_1309 arg0, Predicate<class_1799> arg1)
m_lskavclm(C_usxaxydn arg0, Predicate<C_sddaxwyk> arg1)
getHeldProjectile(LivingEntity entity, Predicate<ItemStack> predicate)
getHeldProjectile(LivingEntity entity, Predicate<ItemStack> predicate)
public abstract int
b()
getDefaultProjectileRange()
method_24792()
m_npgeoury()
getRange()
getRange()
protected void
a(arq arg0, bxe arg1, buc arg2, czd arg3, List<czd> arg4, float arg5, float arg6, boolean arg7, bxe arg8)
shoot(ServerLevel arg0, LivingEntity arg1, InteractionHand arg2, ItemStack arg3, List<ItemStack> arg4, float arg5, float arg6, boolean arg7, LivingEntity arg8)
method_57393(class_3218 arg0, class_1309 arg1, class_1268 arg2, class_1799 arg3, List<class_1799> arg4, float arg5, float arg6, boolean arg7, class_1309 arg8)
m_bcqhkdxf(C_bdwnwhiu arg0, C_usxaxydn arg1, C_laxmzoqs arg2, C_sddaxwyk arg3, List<C_sddaxwyk> arg4, float arg5, float arg6, boolean arg7, C_usxaxydn arg8)
shootAll(ServerWorld world, LivingEntity shooter, Hand hand, ItemStack stack, List<ItemStack> projectiles, float speed, float divergence, boolean critical, LivingEntity target)
shootAll(ServerWorld world, LivingEntity arrow, Hand hand, ItemStack stack, List<ItemStack> items, float speed, float divergence, boolean isCritical, LivingEntity target)
protected int
h(czd arg0)
getDurabilityUse(ItemStack arg0)
method_57345(class_1799 arg0)
m_tlsladkr(C_sddaxwyk arg0)
getWeaponStackDamage(ItemStack projectile)
getUseDamage(ItemStack stack)
protected abstract void
a(bxe arg0, crx arg1, int arg2, float arg3, float arg4, float arg5, bxe arg6)
shootProjectile(LivingEntity arg0, Projectile arg1, int arg2, float arg3, float arg4, float arg5, LivingEntity arg6)
method_7763(class_1309 arg0, class_1676 arg1, int arg2, float arg3, float arg4, float arg5, class_1309 arg6)
m_fhkzmpeo(C_usxaxydn arg0, C_ltpsyvhj arg1, int arg2, float arg3, float arg4, float arg5, C_usxaxydn arg6)
shoot(LivingEntity shooter, ProjectileEntity projectile, int index, float speed, float divergence, float yaw, LivingEntity target)
shoot(LivingEntity arg0, ProjectileEntity arg1, int arg2, float arg3, float arg4, float arg5, LivingEntity arg6)
protected Projectile
a(dja arg0, bxe arg1, czd arg2, czd arg3, boolean arg4)
createProjectile(Level arg0, LivingEntity arg1, ItemStack arg2, ItemStack arg3, boolean arg4)
method_57344(class_1937 arg0, class_1309 arg1, class_1799 arg2, class_1799 arg3, boolean arg4)
m_rbhackqr(C_cdctfzbn arg0, C_usxaxydn arg1, C_sddaxwyk arg2, C_sddaxwyk arg3, boolean arg4)
createArrowEntity(World world, LivingEntity shooter, ItemStack weaponStack, ItemStack projectileStack, boolean critical)
getProjectile(World world, LivingEntity entity, ItemStack weapon, ItemStack arrow, boolean isCritical)
protected static List<ItemStack>
a(czd arg0, czd arg1, bxe arg2)
draw(ItemStack arg0, ItemStack arg1, LivingEntity arg2)
method_57390(class_1799 arg0, class_1799 arg1, class_1309 arg2)
m_xmlyrvdl(C_sddaxwyk arg0, C_sddaxwyk arg1, C_usxaxydn arg2)
load(ItemStack stack, ItemStack projectileStack, LivingEntity shooter)
load(ItemStack projectile, ItemStack arrowType, LivingEntity shooter)
protected static ItemStack
a(czd arg0, czd arg1, bxe arg2, boolean arg3)
useAmmo(ItemStack arg0, ItemStack arg1, LivingEntity arg2, boolean arg3)
method_57391(class_1799 arg0, class_1799 arg1, class_1309 arg2, boolean arg3)
m_rvgcyhtv(C_sddaxwyk arg0, C_sddaxwyk arg1, C_usxaxydn arg2, boolean arg3)
getProjectile(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean multishot)
getProjectile(ItemStack weapon, ItemStack projectile, LivingEntity shooter, boolean multishot)