net.minecraft.world.level.block

public abstract class AbstractCandleBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dkx
net.minecraft.world.level.block.AbstractCandleBlock
net.minecraft.class_5540
net.minecraft.unmapped.C_carcushy
net.minecraft.block.AbstractCandleBlock
net.minecraft.block.AbstractCandleBlock

Field summary

Modifier and TypeField
public static final int
a
LIGHT_PER_CANDLE
field_30987
f_lxpdcbfe
field_30987
LIGHT_LEVEL_PER_CANDLE
public static final BooleanProperty
b
LIT
field_27083
f_owmebbdt
LIT
LIT

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
protected abstract com.mojang.serialization.MapCodec<? extends AbstractCandleBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
protected abstract Iterable<Vec3>
b(eah arg0)
getParticleOffsets(BlockState arg0)
method_31613(class_2680 arg0)
m_yprxnwud(C_txtbiemp arg0)
getParticleOffsets(BlockState state)
getParticleOffsets(BlockState state)
public static boolean
c(eah arg0)
isLit(BlockState arg0)
method_35245(class_2680 arg0)
m_eznlbpbb(C_txtbiemp arg0)
isLitCandle(BlockState state)
isLitCandle(BlockState state)
protected void
a(dja arg0, eah arg1, fem arg2, crx arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
m_wvibjcmf(C_cdctfzbn arg0, C_txtbiemp arg1, C_jdakttms arg2, C_ltpsyvhj arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
protected boolean
d(eah arg0)
canBeLit(BlockState arg0)
method_35246(class_2680 arg0)
m_vzyfclfn(C_txtbiemp arg0)
isNotLit(BlockState state)
isNotLit(BlockState state)
public void
a(eah arg0, dja arg1, iu arg2, azv arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_rlomrsco arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, RandomGenerator arg3)
private static void
a(dja arg0, feq arg1, azv arg2)
addParticlesAndSound(Level arg0, Vec3 arg1, RandomSource arg2)
method_31610(class_1937 arg0, class_243 arg1, class_5819 arg2)
m_jnnxwdmz(C_cdctfzbn arg0, C_vgpupfxx arg1, C_rlomrsco arg2)
spawnCandleParticles(World world, Vec3d vec3d, Random random)
spawnCandleParticles(World world, Vec3d vec3d, RandomGenerator random)
public static void
a(crc arg0, eah arg1, djb arg2, iu arg3)
extinguish(Player arg0, BlockState arg1, LevelAccessor arg2, BlockPos arg3)
method_31614(class_1657 arg0, class_2680 arg1, class_1936 arg2, class_2338 arg3)
m_rikeyeyf(C_jzrpycqo arg0, C_txtbiemp arg1, C_vdvbsyle arg2, C_hynzadkk arg3)
extinguish(PlayerEntity player, BlockState state, WorldAccess world, BlockPos pos)
extinguish(PlayerEntity player, BlockState state, WorldAccess world, BlockPos pos)
private static void
a(djb arg0, eah arg1, iu arg2, boolean arg3)
setLit(LevelAccessor arg0, BlockState arg1, BlockPos arg2, boolean arg3)
method_31612(class_1936 arg0, class_2680 arg1, class_2338 arg2, boolean arg3)
m_jgdcplut(C_vdvbsyle arg0, C_txtbiemp arg1, C_hynzadkk arg2, boolean arg3)
setLit(WorldAccess world, BlockState state, BlockPos pos, boolean lit)
setLit(WorldAccess world, BlockState state, BlockPos pos, boolean lit)
protected void
a(eah arg0, arq arg1, iu arg2, dit arg3, BiConsumer<czd, iu> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
m_qjdjbqgu(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_aahhrzpf arg3, BiConsumer<C_sddaxwyk, C_hynzadkk> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
onExplosion(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)