net.minecraft.world.level.block

public class ComparatorBlock

extends DiodeBlock implements EntityBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock

dnq
net.minecraft.world.level.block.ComparatorBlock
net.minecraft.class_2286
net.minecraft.unmapped.C_qrhvqyam
net.minecraft.block.ComparatorBlock
net.minecraft.block.ComparatorBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<ComparatorBlock>
a
CODEC
field_46319
f_nqwwjmvh
CODEC
CODEC
public static final EnumProperty<ComparatorMode>
b
MODE
field_10789
f_qtxkemxt
MODE
MODE

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<ComparatorBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
protected int
h(eah arg0)
getDelay(BlockState arg0)
method_9992(class_2680 arg0)
m_ivykfrsh(C_txtbiemp arg0)
getUpdateDelayInternal(BlockState arg0)
getUpdateDelayInternal(BlockState arg0)
public BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
protected int
a(dig arg0, iu arg1, eah arg2)
getOutputSignal(BlockGetter arg0, BlockPos arg1, BlockState arg2)
method_9993(class_1922 arg0, class_2338 arg1, class_2680 arg2)
m_axktpyln(C_peaveboq arg0, C_hynzadkk arg1, C_txtbiemp arg2)
getOutputLevel(BlockView arg0, BlockPos arg1, BlockState arg2)
getOutputLevel(BlockView arg0, BlockPos arg1, BlockState arg2)
private int
e(dja arg0, iu arg1, eah arg2)
calculateOutputSignal(Level arg0, BlockPos arg1, BlockState arg2)
method_9773(class_1937 arg0, class_2338 arg1, class_2680 arg2)
m_flfmkilz(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
calculateOutputSignal(World world, BlockPos pos, BlockState state)
calculateOutputLevel(World world, BlockPos pos, BlockState state)
protected boolean
a(dja arg0, iu arg1, eah arg2)
shouldTurnOn(Level arg0, BlockPos arg1, BlockState arg2)
method_9990(class_1937 arg0, class_2338 arg1, class_2680 arg2)
m_qmwftzms(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
hasPower(World arg0, BlockPos arg1, BlockState arg2)
shouldBePowered(World arg0, BlockPos arg1, BlockState arg2)
protected int
b(dja arg0, iu arg1, eah arg2)
getInputSignal(Level arg0, BlockPos arg1, BlockState arg2)
method_9991(class_1937 arg0, class_2338 arg1, class_2680 arg2)
m_gxskdeps(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
getPower(World arg0, BlockPos arg1, BlockState arg2)
getInputLevel(World arg0, BlockPos arg1, BlockState arg2)
private ItemFrame
a(dja arg0, ja arg1, iu arg2)
getItemFrame(Level arg0, Direction arg1, BlockPos arg2)
method_9774(class_1937 arg0, class_2350 arg1, class_2338 arg2)
m_bnexegqc(C_cdctfzbn arg0, C_xpuuihxf arg1, C_hynzadkk arg2)
getAttachedItemFrame(World world, Direction facing, BlockPos pos)
getAttachedItemFrame(World world, Direction facing, BlockPos pos)
protected InteractionResult
a(eah arg0, dja arg1, iu arg2, crc arg3, fem arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
m_pguoxmgn(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_jdakttms arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
c(dja arg0, iu arg1, eah arg2)
checkTickOnNeighbor(Level arg0, BlockPos arg1, BlockState arg2)
method_9998(class_1937 arg0, class_2338 arg1, class_2680 arg2)
m_ncapgwkk(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
updatePowered(World arg0, BlockPos arg1, BlockState arg2)
checkOutputLevel(World arg0, BlockPos arg1, BlockState arg2)
private void
f(dja arg0, iu arg1, eah arg2)
refreshOutputState(Level arg0, BlockPos arg1, BlockState arg2)
method_9775(class_1937 arg0, class_2338 arg1, class_2680 arg2)
m_gnmmcvoj(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
update(World world, BlockPos pos, BlockState state)
updateOutputLevel(World world, BlockPos pos, BlockState state)
protected void
a(eah arg0, arq arg1, iu arg2, azv arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_rlomrsco arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, RandomGenerator arg3)
protected boolean
a(eah arg0, dja arg1, iu arg2, int arg3, int arg4)
triggerEvent(BlockState arg0, Level arg1, BlockPos arg2, int arg3, int arg4)
method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4)
m_pyvradtj(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, int arg3, int arg4)
onSyncedBlockEvent(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
onSyncedBlockEvent(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
public BlockEntity
a(iu arg0, eah arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
m_zupvpdxk(C_hynzadkk arg0, C_txtbiemp arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)