net.minecraft.world.level.block

public class RedStoneWireBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dso
net.minecraft.world.level.block.RedStoneWireBlock
net.minecraft.class_2457
net.minecraft.unmapped.C_hbdlqish
net.minecraft.block.RedstoneWireBlock
net.minecraft.block.RedstoneWireBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<RedStoneWireBlock>
a
CODEC
field_46422
f_psbskmvz
CODEC
CODEC
public static final EnumProperty<RedstoneSide>
b
NORTH
field_11440
f_isurntyc
WIRE_CONNECTION_NORTH
WIRE_CONNECTION_NORTH
public static final EnumProperty<RedstoneSide>
c
EAST
field_11436
f_qomovzle
WIRE_CONNECTION_EAST
WIRE_CONNECTION_EAST
public static final EnumProperty<RedstoneSide>
d
SOUTH
field_11437
f_fyjjmxtv
WIRE_CONNECTION_SOUTH
WIRE_CONNECTION_SOUTH
public static final EnumProperty<RedstoneSide>
e
WEST
field_11439
f_lhkdefum
WIRE_CONNECTION_WEST
WIRE_CONNECTION_WEST
public static final IntegerProperty
f
POWER
field_11432
f_bcvuxzmx
POWER
POWER
public static final Map<Direction, EnumProperty<RedstoneSide>>
g
PROPERTY_BY_DIRECTION
field_11435
f_jjwmffoj
DIRECTION_TO_WIRE_CONNECTION_PROPERTY
DIRECTION_TO_WIRE_CONNECTION_PROPERTY
private static final int[]
h
COLORS
field_24466
f_laswtpnf
COLORS
COLORS
private static final float
i
PARTICLE_DENSITY
field_31221
f_pwrhpusx
field_31221
PARTICLE_DENSITY
private final Function<BlockState, VoxelShape>
D
shapes
field_55787
f_hilvmyql
shapeFunction
private final BlockState
R
crossState
field_24733
f_ooedtwdp
dotState
dotState
private final RedstoneWireEvaluator
S
evaluator
field_52632
f_qwcrdmpx
redstoneController
controller
private boolean
T
shouldSignal
field_11438
f_quuiddba
wiresGivePower
wiresGivePower

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<RedStoneWireBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
private Function<BlockState, VoxelShape>
b()
makeShapes()
method_66462()
m_mgogczbz()
createShapeFunction()
protected VoxelShape
a(eah arg0, dig arg1, iu arg2, fev arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public BlockState
a(dcw arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(ItemPlacementContext arg0)
private BlockState
a(dig arg0, eah arg1, iu arg2)
getConnectionState(BlockGetter arg0, BlockState arg1, BlockPos arg2)
method_27840(class_1922 arg0, class_2680 arg1, class_2338 arg2)
m_gqzevazu(C_peaveboq arg0, C_txtbiemp arg1, C_hynzadkk arg2)
getPlacementState(BlockView world, BlockState state, BlockPos pos)
getPlacementState(BlockView world, BlockState state, BlockPos pos)
private BlockState
b(dig arg0, eah arg1, iu arg2)
getMissingConnections(BlockGetter arg0, BlockState arg1, BlockPos arg2)
method_27843(class_1922 arg0, class_2680 arg1, class_2338 arg2)
m_xhxffgip(C_peaveboq arg0, C_txtbiemp arg1, C_hynzadkk arg2)
getDefaultWireState(BlockView world, BlockState state, BlockPos pos)
getMissingConnections(BlockView world, BlockState state, BlockPos pos)
protected BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
private static boolean
q(eah arg0)
isCross(BlockState arg0)
method_27846(class_2680 arg0)
m_zwvxalpq(C_txtbiemp arg0)
isFullyConnected(BlockState state)
isFullyConnected(BlockState state)
private static boolean
r(eah arg0)
isDot(BlockState arg0)
method_28483(class_2680 arg0)
m_umyfwzyt(C_txtbiemp arg0)
isNotConnected(BlockState state)
isNotConnected(BlockState state)
protected void
a(eah arg0, djb arg1, iu arg2, int arg3, int arg4)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3, int arg4)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3, int arg4)
m_lcpckfxn(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, int arg3, int arg4)
prepare(BlockState arg0, WorldAccess arg1, BlockPos arg2, int arg3, int arg4)
prepare(BlockState arg0, WorldAccess arg1, BlockPos arg2, int arg3, int arg4)
private RedstoneSide
a(dig arg0, iu arg1, ja arg2)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10477(class_1922 arg0, class_2338 arg1, class_2350 arg2)
m_ycqcmrlz(C_peaveboq arg0, C_hynzadkk arg1, C_xpuuihxf arg2)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction)
private RedstoneSide
a(dig arg0, iu arg1, ja arg2, boolean arg3)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2, boolean arg3)
method_27841(class_1922 arg0, class_2338 arg1, class_2350 arg2, boolean arg3)
m_uvclsrei(C_peaveboq arg0, C_hynzadkk arg1, C_xpuuihxf arg2, boolean arg3)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction, boolean arg3)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction, boolean isNotSolidBlock)
protected boolean
a(eah arg0, djd arg1, iu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
m_qixajhot(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
private boolean
a(dig arg0, iu arg1, eah arg2)
canSurviveOn(BlockGetter arg0, BlockPos arg1, BlockState arg2)
method_27937(class_1922 arg0, class_2338 arg1, class_2680 arg2)
m_tegvovkt(C_peaveboq arg0, C_hynzadkk arg1, C_txtbiemp arg2)
canRunOnTop(BlockView world, BlockPos pos, BlockState floor)
canRunOnTop(BlockView world, BlockPos pos, BlockState floor)
private void
a(dja arg0, iu arg1, eah arg2, exw arg3, boolean arg4)
updatePowerStrength(Level arg0, BlockPos arg1, BlockState arg2, Orientation arg3, boolean arg4)
method_10485(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_9904 arg3, boolean arg4)
m_pqfwfeyi(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_ctatbkvy arg3, boolean arg4)
update(World world, BlockPos pos, BlockState state, WireOrientation orientation, boolean blockAdded)
update(World world, BlockPos pos, BlockState state, Orientation orientation, boolean updateConnections)
public int
a(dja arg0, iu arg1)
getBlockSignal(Level arg0, BlockPos arg1)
method_61746(class_1937 arg0, class_2338 arg1)
m_djyzrhjp(C_cdctfzbn arg0, C_hynzadkk arg1)
getStrongPower(World world, BlockPos pos)
getStrongPower(World world, BlockPos pos)
private void
b(dja arg0, iu arg1)
checkCornerChangeAt(Level arg0, BlockPos arg1)
method_10479(class_1937 arg0, class_2338 arg1)
m_brufkqwu(C_cdctfzbn arg0, C_hynzadkk arg1)
updateNeighbors(World world, BlockPos pos)
updateNeighbors(World world, BlockPos pos)
protected void
a(eah arg0, dja arg1, iu arg2, eah arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
m_cojbgxjy(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected void
a(eah arg0, arq arg1, iu arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
m_twpfvvna(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
m_twpfvvna(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
private void
c(dja arg0, iu arg1)
updateNeighborsOfNeighboringWires(Level arg0, BlockPos arg1)
method_27844(class_1937 arg0, class_2338 arg1)
m_nxtwfpnw(C_cdctfzbn arg0, C_hynzadkk arg1)
updateOffsetNeighbors(World world, BlockPos pos)
updateOffsetNeighbors(World world, BlockPos pos)
protected void
a(eah arg0, dja arg1, iu arg2, dmf arg3, exw arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
m_tmlkosuh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_mmxmpdoq arg3, C_ctatbkvy arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
private static boolean
a(dja arg0)
useExperimentalEvaluator(Level arg0)
method_61745(class_1937 arg0)
m_ugolbtvn(C_cdctfzbn arg0)
areRedstoneExperimentsEnabled(World world)
hasExperiments(World world)
protected int
b(eah arg0, dig arg1, iu arg2, ja arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
m_ydisyayk(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected int
a(eah arg0, dig arg1, iu arg2, ja arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
m_bhohbmwk(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected static boolean
o(eah arg0)
shouldConnectTo(BlockState arg0)
method_10484(class_2680 arg0)
m_fpgdlcmq(C_txtbiemp arg0)
connectsTo(BlockState state)
connectsTo(BlockState state)
protected static boolean
a(eah arg0, ja arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
method_10482(class_2680 arg0, class_2350 arg1)
m_dbodizuz(C_txtbiemp arg0, C_xpuuihxf arg1)
connectsTo(BlockState state, Direction dir)
connectsTo(BlockState state, Direction dir)
protected boolean
f_(eah arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
m_fjkbizwn(C_txtbiemp arg0)
emitsRedstonePower(BlockState arg0)
isRedstonePowerSource(BlockState arg0)
public static int
b(int arg0)
getColorForPower(int arg0)
method_10487(int arg0)
m_kofgxicj(int arg0)
getWireColor(int powerLevel)
getWireColor(int powerLevel)
private static void
a(dja arg0, azv arg1, iu arg2, int arg3, ja arg4, ja arg5, float arg6, float arg7)
spawnParticlesAlongLine(Level arg0, RandomSource arg1, BlockPos arg2, int arg3, Direction arg4, Direction arg5, float arg6, float arg7)
method_27936(class_1937 arg0, class_5819 arg1, class_2338 arg2, int arg3, class_2350 arg4, class_2350 arg5, float arg6, float arg7)
m_nmxjtrcu(C_cdctfzbn arg0, C_rlomrsco arg1, C_hynzadkk arg2, int arg3, C_xpuuihxf arg4, C_xpuuihxf arg5, float arg6, float arg7)
addPoweredParticles(World world, Random random, BlockPos pos, int color, Direction perpendicular, Direction direction, float minOffset, float maxOffset)
addPoweredParticles(World world, RandomGenerator random, BlockPos pos, int color, Direction support, Direction connection, float offset, float randomFactor)
public void
a(eah arg0, dja arg1, iu arg2, azv arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_rlomrsco arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, RandomGenerator arg3)
protected BlockState
a(eah arg0, dsz arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
m_umbsjste(C_txtbiemp arg0, C_mboglirk arg1)
rotate(BlockState arg0, BlockRotation arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(eah arg0, dri arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
m_ssvaouey(C_txtbiemp arg0, C_qomzaqud arg1)
mirror(BlockState arg0, BlockMirror arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected InteractionResult
a(eah arg0, dja arg1, iu arg2, crc arg3, fem arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
m_pguoxmgn(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_jdakttms arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
private void
a(dja arg0, iu arg1, eah arg2, eah arg3)
updatesOnShapeChange(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_28482(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
m_jsaztxkb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_txtbiemp arg3)
updateForNewState(World world, BlockPos pos, BlockState oldState, BlockState newState)
updateForNewState(World world, BlockPos pos, BlockState oldState, BlockState newState)