net.minecraft.world.level.block

public class WallBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dvu
net.minecraft.world.level.block.WallBlock
net.minecraft.class_2544
net.minecraft.unmapped.C_duybclay
net.minecraft.block.WallBlock
net.minecraft.block.WallBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<WallBlock>
a
CODEC
field_46487
f_lcbrbqqy
CODEC
CODEC
public static final BooleanProperty
b
UP
field_11717
f_wfwahvuy
UP
UP
public static final EnumProperty<WallSide>
c
EAST
field_55815
f_tcrpcigc
EAST_WALL_SHAPE
public static final EnumProperty<WallSide>
d
NORTH
field_55816
f_wxwzafjx
NORTH_WALL_SHAPE
public static final EnumProperty<WallSide>
e
SOUTH
field_55817
f_cqeebotz
SOUTH_WALL_SHAPE
public static final EnumProperty<WallSide>
f
WEST
field_55818
f_eyhgmehw
WEST_WALL_SHAPE
public static final Map<Direction, EnumProperty<WallSide>>
g
PROPERTY_BY_DIRECTION
field_55819
f_kctvuilr
WALL_SHAPE_PROPERTIES_BY_DIRECTION
public static final BooleanProperty
h
WATERLOGGED
field_22160
f_iildrtsa
WATERLOGGED
WATERLOGGED
private final Function<BlockState, VoxelShape>
i
shapes
field_55820
f_doeyxeoh
outlineShapeFunction
private final Function<BlockState, VoxelShape>
D
collisionShapes
field_55812
f_stcqveac
collisionShapeFunction
private static final VoxelShape
R
TEST_SHAPE_POST
field_55813
f_kyylfftr
POST_SHAPE_FOR_TALL_TEST
private static final Map<Direction, VoxelShape>
S
TEST_SHAPES_WALL
field_55814
f_wlnhlbfg
WALL_SHAPES_FOR_TALL_TEST_BY_DIRECTION

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<WallBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
private Function<BlockState, VoxelShape>
a(float arg0, float arg1)
makeShapes(float arg0, float arg1)
method_24420(float arg0, float arg1)
m_rxtmalgb(float arg0, float arg1)
createShapeFunction(float tallHeight, float lowHeight)
getShapeMap(float minX, float minY)
protected VoxelShape
a(eah arg0, dig arg1, iu arg2, fev arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
b(eah arg0, dig arg1, iu arg2, fev arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_phzfypqf(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
a(eah arg0, exd arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
m_rwctfady(C_txtbiemp arg0, C_kjwlgpfr arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
private boolean
a(eah arg0, boolean arg1, ja arg2)
connectsTo(BlockState arg0, boolean arg1, Direction arg2)
method_16704(class_2680 arg0, boolean arg1, class_2350 arg2)
m_odyepbif(C_txtbiemp arg0, boolean arg1, C_xpuuihxf arg2)
shouldConnectTo(BlockState state, boolean faceFullSquare, Direction side)
shouldConnectTo(BlockState state, boolean faceFullSquare, Direction side)
public BlockState
a(dcw arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(ItemPlacementContext arg0)
protected BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
private static boolean
a(eah arg0, ebk<ebu> arg1)
isConnected(BlockState arg0, Property<WallSide> arg1)
method_24424(class_2680 arg0, class_2769<class_4778> arg1)
m_uavsfxkd(C_txtbiemp arg0, C_vzlztuyw<C_seqcnhpn> arg1)
isConnected(BlockState state, Property<WallShape> property)
isConnected(BlockState state, Property<WallShape> property)
private static boolean
a(ffk arg0, ffk arg1)
isCovered(VoxelShape arg0, VoxelShape arg1)
method_24427(class_265 arg0, class_265 arg1)
m_uvcaikzs(C_zscvhwbd arg0, C_zscvhwbd arg1)
shouldUseTallShape(VoxelShape aboveShape, VoxelShape tallShape)
isCovered(VoxelShape aboveShape, VoxelShape tallShape)
private BlockState
a(djd arg0, eah arg1, iu arg2, eah arg3)
topUpdate(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3)
method_24421(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3)
m_uozbxgct(C_eemzphbi arg0, C_txtbiemp arg1, C_hynzadkk arg2, C_txtbiemp arg3)
getStateAt(WorldView world, BlockState state, BlockPos pos, BlockState aboveState)
updateTop(WorldView world, BlockState state, BlockPos pos, BlockState aboveState)
private BlockState
a(djd arg0, iu arg1, eah arg2, iu arg3, eah arg4, ja arg5)
sideUpdate(LevelReader arg0, BlockPos arg1, BlockState arg2, BlockPos arg3, BlockState arg4, Direction arg5)
method_24423(class_4538 arg0, class_2338 arg1, class_2680 arg2, class_2338 arg3, class_2680 arg4, class_2350 arg5)
m_zhlhbuuk(C_eemzphbi arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_hynzadkk arg3, C_txtbiemp arg4, C_xpuuihxf arg5)
getStateWithNeighbor(WorldView world, BlockPos pos, BlockState state, BlockPos neighborPos, BlockState neighborState, Direction direction)
updateSide(WorldView world, BlockPos pos, BlockState state, BlockPos neighborPos, BlockState neighborState, Direction direction)
private BlockState
a(djd arg0, eah arg1, iu arg2, eah arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
updateShape(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
method_24422(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
m_umywbspn(C_eemzphbi arg0, C_txtbiemp arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
getStateWith(WorldView world, BlockState state, BlockPos pos, BlockState aboveState, boolean north, boolean east, boolean south, boolean west)
updateShape(WorldView world, BlockState state, BlockPos pos, BlockState aboveState, boolean north, boolean east, boolean south, boolean west)
private boolean
a(eah arg0, eah arg1, ffk arg2)
shouldRaisePost(BlockState arg0, BlockState arg1, VoxelShape arg2)
method_27092(class_2680 arg0, class_2680 arg1, class_265 arg2)
m_jqgdhdcw(C_txtbiemp arg0, C_txtbiemp arg1, C_zscvhwbd arg2)
shouldHavePost(BlockState state, BlockState aboveState, VoxelShape aboveShape)
shouldRaisePost(BlockState state, BlockState aboveState, VoxelShape aboveShape)
private BlockState
a(eah arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, ffk arg5)
updateSides(BlockState arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, VoxelShape arg5)
method_24425(class_2680 arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, class_265 arg5)
m_luvkvpwo(C_txtbiemp arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, C_zscvhwbd arg5)
getStateWith(BlockState state, boolean north, boolean east, boolean south, boolean west, VoxelShape aboveShape)
updateSides(BlockState state, boolean north, boolean east, boolean south, boolean west, VoxelShape aboveShape)
private WallSide
a(boolean arg0, ffk arg1, ffk arg2)
makeWallState(boolean arg0, VoxelShape arg1, VoxelShape arg2)
method_24428(boolean arg0, class_265 arg1, class_265 arg2)
m_huumgauz(boolean arg0, C_zscvhwbd arg1, C_zscvhwbd arg2)
getWallShape(boolean connected, VoxelShape aboveShape, VoxelShape tallShape)
getWallShape(boolean connected, VoxelShape aboveShape, VoxelShape tallShape)
protected FluidState
b_(eah arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
protected boolean
e_(eah arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
m_flnjgkno(C_txtbiemp arg0)
isTransparent(BlockState arg0)
isTransparent(BlockState arg0)
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected BlockState
a(eah arg0, dsz arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
m_umbsjste(C_txtbiemp arg0, C_mboglirk arg1)
rotate(BlockState arg0, BlockRotation arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(eah arg0, dri arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
m_ssvaouey(C_txtbiemp arg0, C_qomzaqud arg1)
mirror(BlockState arg0, BlockMirror arg1)
mirror(BlockState arg0, BlockMirror arg1)