net.minecraft.world.level.levelgen

public class DebugLevelSource

extends ChunkGenerator

efx
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.unmapped.C_adnrjebi
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.world.gen.chunk.DebugChunkGenerator

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DebugLevelSource>
c
CODEC
field_24768
f_hvulrclv
CODEC
CODEC
private static final int
h
BLOCK_MARGIN
field_31467
f_dkuqqxkn
field_31467
BLOCK_MARGIN
private static final List<BlockState>
i
ALL_BLOCKS
field_13163
f_rcyjkwuj
BLOCK_STATES
BLOCK_STATES
private static final int
j
GRID_WIDTH
field_13161
f_kqhwybgp
X_SIDE_LENGTH
X_SIDE_LENGTH
private static final int
k
GRID_HEIGHT
field_13160
f_ownjvzwj
Z_SIDE_LENGTH
Z_SIDE_LENGTH
protected static final BlockState
d
AIR
field_13162
f_jervevbu
AIR
AIR
protected static final BlockState
e
BARRIER
field_13164
f_bsytkvpu
BARRIER
BARRIER
public static final int
f
HEIGHT
field_31465
f_iijedhwd
field_31465
HEIGHT
public static final int
g
BARRIER_HEIGHT
field_31466
f_dezvfavi
field_31466
BARRIER_HEIGHT

Constructor summary

ModifierConstructor
public (Holder$Reference<Biome> biomeEntry)

Method summary

Modifier and TypeMethod
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
m_blqkvkse()
getCodec()
getCodec()
public void
a(ary arg0, djw arg1, egu arg2, ece arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
m_woetbmqo(C_ezymcfey arg0, C_rhdulivw arg1, C_edfiqifk arg2, C_lwzmmmqr arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
buildSurface(ChunkRegion arg0, StructureManager arg1, RandomState arg2, Chunk arg3)
public void
a(djz arg0, ece arg1, djw arg2)
applyBiomeDecoration(WorldGenLevel arg0, ChunkAccess arg1, StructureManager arg2)
method_12102(class_5281 arg0, class_2791 arg1, class_5138 arg2)
m_ffmeoonw(C_ldkphtbr arg0, C_lwzmmmqr arg1, C_rhdulivw arg2)
generateFeatures(StructureWorldAccess arg0, Chunk arg1, StructureAccessor arg2)
generateFeatures(StructureWorldAccess arg0, Chunk arg1, StructureManager arg2)
public CompletableFuture<ChunkAccess>
a(ehi arg0, egu arg1, djw arg2, ece arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
m_evqkkueh(C_pfqozslu arg0, C_edfiqifk arg1, C_rhdulivw arg2, C_lwzmmmqr arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
populateNoise(Blender arg0, RandomState arg1, StructureManager arg2, Chunk arg3)
public int
a(int arg0, int arg1, egg$a arg2, djc arg3, egu arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
m_eyzuuexw(int arg0, int arg1, C_ybztoekc$C_wkdeqzbn arg2, C_qpninoyb arg3, C_edfiqifk arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, RandomState arg4)
public NoiseColumn
a(int arg0, int arg1, djc arg2, egu arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
m_dmhpibgx(int arg0, int arg1, C_qpninoyb arg2, C_edfiqifk arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, RandomState arg3)
public void
a(List<String> arg0, egu arg1, iu arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
m_hfetlfug(List<String> arg0, C_edfiqifk arg1, C_hynzadkk arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
addDebugLines(List<String> arg0, RandomState arg1, BlockPos arg2)
public static BlockState
a(int arg0, int arg1)
getBlockStateFor(int arg0, int arg1)
method_12578(int arg0, int arg1)
m_rptlizde(int arg0, int arg1)
getBlockState(int x, int z)
getBlockState(int x, int z)
public void
a(ary arg0, long arg1, egu arg2, dkf arg3, djw arg4, ece arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
m_ufytgbmf(C_ezymcfey arg0, long arg1, C_edfiqifk arg2, C_txmmiamu arg3, C_rhdulivw arg4, C_lwzmmmqr arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
carve(ChunkRegion arg0, long arg1, RandomState arg2, BiomeAccess arg3, StructureManager arg4, Chunk arg5)
public void
a(ary arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
m_xoblypwv(C_ezymcfey arg0)
populateEntities(ChunkRegion arg0)
populateEntities(ChunkRegion arg0)
public int
g()
getMinY()
method_33730()
m_xuesqjcb()
getMinimumY()
getMinimumY()
public int
e()
getGenDepth()
method_12104()
m_ruxnirnc()
getWorldHeight()
getWorldHeight()
public int
f()
getSeaLevel()
method_16398()
m_taborzul()
getSeaLevel()
getSeaLevel()