net.minecraft.world.level.levelgen

public class FlatLevelSource

extends ChunkGenerator

egb
net.minecraft.world.level.levelgen.FlatLevelSource
net.minecraft.class_2897
net.minecraft.unmapped.C_unxbeimo
net.minecraft.world.gen.chunk.FlatChunkGenerator
net.minecraft.world.gen.chunk.FlatChunkGenerator

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FlatLevelSource>
c
CODEC
field_24769
f_cgrrddkr
CODEC
CODEC
private final FlatLevelGeneratorSettings
d
settings
field_24510
f_kbgowxhr
config
config

Constructor summary

ModifierConstructor
public (FlatLevelGeneratorSettings config)

Method summary

Modifier and TypeMethod
public ChunkGeneratorStructureState
a(jg<erh> arg0, egu arg1, long arg2)
createState(HolderLookup<StructureSet> arg0, RandomState arg1, long arg2)
method_46696(class_7225<class_7059> arg0, class_7138 arg1, long arg2)
m_caesvqvr(C_vtbxyypo<C_nmlisvai> arg0, C_edfiqifk arg1, long arg2)
createStructurePlacementCalculator(RegistryWrapper<StructureSet> arg0, NoiseConfig arg1, long arg2)
createConcentricRingPlacementCalculator(HolderLookup<StructureSet> arg0, RandomState arg1, long arg2)
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
m_blqkvkse()
getCodec()
getCodec()
public FlatLevelGeneratorSettings
h()
settings()
method_28545()
m_pchttnci()
getConfig()
getConfig()
public void
a(ary arg0, djw arg1, egu arg2, ece arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
m_woetbmqo(C_ezymcfey arg0, C_rhdulivw arg1, C_edfiqifk arg2, C_lwzmmmqr arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
buildSurface(ChunkRegion arg0, StructureManager arg1, RandomState arg2, Chunk arg3)
public int
a(djc arg0)
getSpawnHeight(LevelHeightAccessor arg0)
method_12100(class_5539 arg0)
m_yhwflvjc(C_qpninoyb arg0)
getSpawnHeight(HeightLimitView arg0)
getSpawnHeight(HeightLimitView arg0)
public CompletableFuture<ChunkAccess>
a(ehi arg0, egu arg1, djw arg2, ece arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
m_evqkkueh(C_pfqozslu arg0, C_edfiqifk arg1, C_rhdulivw arg2, C_lwzmmmqr arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
populateNoise(Blender arg0, RandomState arg1, StructureManager arg2, Chunk arg3)
public int
a(int arg0, int arg1, egg$a arg2, djc arg3, egu arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
m_eyzuuexw(int arg0, int arg1, C_ybztoekc$C_wkdeqzbn arg2, C_qpninoyb arg3, C_edfiqifk arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, RandomState arg4)
public NoiseColumn
a(int arg0, int arg1, djc arg2, egu arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
m_dmhpibgx(int arg0, int arg1, C_qpninoyb arg2, C_edfiqifk arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, RandomState arg3)
public void
a(List<String> arg0, egu arg1, iu arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
m_hfetlfug(List<String> arg0, C_edfiqifk arg1, C_hynzadkk arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
addDebugLines(List<String> arg0, RandomState arg1, BlockPos arg2)
public void
a(ary arg0, long arg1, egu arg2, dkf arg3, djw arg4, ece arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
m_ufytgbmf(C_ezymcfey arg0, long arg1, C_edfiqifk arg2, C_txmmiamu arg3, C_rhdulivw arg4, C_lwzmmmqr arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
carve(ChunkRegion arg0, long arg1, RandomState arg2, BiomeAccess arg3, StructureManager arg4, Chunk arg5)
public void
a(ary arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
m_xoblypwv(C_ezymcfey arg0)
populateEntities(ChunkRegion arg0)
populateEntities(ChunkRegion arg0)
public int
g()
getMinY()
method_33730()
m_xuesqjcb()
getMinimumY()
getMinimumY()
public int
e()
getGenDepth()
method_12104()
m_ruxnirnc()
getWorldHeight()
getWorldHeight()
public int
f()
getSeaLevel()
method_16398()
m_taborzul()
getSeaLevel()
getSeaLevel()