public static void | | a(eve arg0, iu arg1, dsz arg2, List<etx$i> arg3, azv arg4) | | generateMansion(StructureTemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$WoodlandMansionPiece> arg3, RandomSource arg4) | | method_15029(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3471$class_3480> arg3, class_5819 arg4) | | m_cesjrelu(C_zxhjfyir arg0, C_hynzadkk arg1, C_mboglirk arg2, List<C_dizzctht$C_myfavlrn> arg3, C_rlomrsco arg4) | | addPieces(StructureTemplateManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, Random random) | | addPieces(StructureTemplateManager structureTemplateManager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, RandomGenerator random) |
|