net.minecraft.world.level.storage.loot

public class LootTable$Builder

implements FunctionUserBuilder<LootTable$Builder>

ezm$a
net.minecraft.world.level.storage.loot.LootTable$Builder
net.minecraft.class_52$class_53
net.minecraft.unmapped.C_inwsuliy$C_daaljsfu
net.minecraft.loot.LootTable$Builder
net.minecraft.loot.LootTable$Builder

Field summary

Modifier and TypeField
private final com.google.common.collect.ImmutableList$Builder<LootPool>
a
pools
field_949
f_dnxcxqti
pools
pools
private final com.google.common.collect.ImmutableList$Builder<LootItemFunction>
b
functions
field_951
f_ijfxhrub
functions
functions
private ContextKeySet
c
paramSet
field_950
f_azlxvnwl
type
type
private Optional<ResourceLocation>
d
randomSequence
field_44893
f_otnnxqlc
randomSequenceId
randomSequenceId

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public LootTable$Builder
a(ezl$a arg0)
withPool(LootPool$Builder arg0)
method_336(class_55$class_56 arg0)
m_fbpeyqpg(C_yaprhqrh$C_rxnatgym arg0)
pool(LootPool$Builder poolBuilder)
pool(LootPool$Builder poolBuilder)
public LootTable$Builder
a(bay arg0)
setParamSet(ContextKeySet arg0)
method_334(class_176 arg0)
m_jpkpymka(C_ykthnceq arg0)
type(ContextType type)
type(ContextKeySet type)
public LootTable$Builder
a(alg arg0)
setRandomSequence(ResourceLocation arg0)
method_51883(class_2960 arg0)
m_ggtisasp(C_ncpywfca arg0)
randomSequenceId(Identifier randomSequenceId)
randomSequence(Identifier id)
public LootTable$Builder
a(fav$a arg0)
apply(LootItemFunction$Builder arg0)
method_335(class_117$class_118 arg0)
m_bjbahfxp(C_tmxhskql$C_pqqeoqxk arg0)
apply(LootFunction$Builder arg0)
apply(LootFunction$Builder arg0)
public LootTable$Builder
a()
unwrap()
method_337()
m_jyxwohrt()
getThisFunctionConsumingBuilder()
unwrap()
public LootTable
b()
build()
method_338()
m_aobmfqnj()
build()
build()