History - net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
1.21.4
Names
hew
hie
Fields
Constructors
Methods
1.21.3
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hev
hew
Fields
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1.21.2
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gto
hev
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1.21.1
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Fields
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1.21
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gsd
gto
Fields
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1.20.6
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gsc
gsd
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1.20.5
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gho
gsc
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1.20.4
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1.20.3
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gca
gho
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1.20.2
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fxm
gca
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1.20.1
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Fields
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1.20
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fvt
fxm
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1.19.4
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frc
fvt
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1.19.3
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fmk
frc
Fields
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1.19.2
Names
Fields
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, f_evccjbiu, field_32994, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, f_evccjbiu, MAX_STRENGTH, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
Constructors
Methods
1.19.1
Names
fkm
fmk
Fields
Constructors
Methods
1.19
Names
fde
fkm
Fields
Random: f, random, field_22799, f_rwdfnnel, random, random, f_119632_
RandomSource: f, random, field_22799, f_rwdfnnel, random, random, f_119632_
Constructors
Methods
1.18.2
Names
fbx
fde
net.minecraft.client.sound.BiomeEffectSoundPlayer
Fields
LocalPlayer: c, player, field_22796, f_mfuqyyql, player, f_119629_
LocalPlayer: c, player, field_22796, f_mfuqyyql, player, player, f_119629_
SoundManager: d, soundManager, field_22797, f_rhwfbnwm, soundManager, f_119630_
SoundManager: d, soundManager, field_22797, f_rhwfbnwm, soundManager, soundManager, f_119630_
BiomeManager: e, biomeManager, field_22798, f_bkkukizf, biomeAccess, f_119631_
BiomeManager: e, biomeManager, field_22798, f_bkkukizf, biomeAccess, biomeAccess, f_119631_
Random: f, random, field_22799, f_rwdfnnel, random, f_119632_
Random: f, random, field_22799, f_rwdfnnel, random, random, f_119632_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, f_gikkqnhc, soundLoops, f_119633_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, f_gikkqnhc, soundLoops, soundLoops, f_119633_
Optional<AmbientMoodSettings>: h, moodSettings, field_22801, f_eammwqic, moodSound, f_119634_
Optional<AmbientMoodSettings>: h, moodSettings, field_22801, f_eammwqic, moodSound, moodSound, f_119634_
Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, f_wkxnhxto, additionsSound, f_119635_
Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, f_wkxnhxto, additionsSound, additionsSound, f_119635_
float: j, moodiness, field_23189, f_idzdgame, moodPercentage, f_119636_
float: j, moodiness, field_23189, f_idzdgame, moodPercentage, moodPercentage, f_119636_
Biome: k, previousBiome, field_22804, f_dweylspq, activeBiome, f_119637_
Biome: k, previousBiome, field_22804, f_dweylspq, activeBiome, activeBiome, f_119637_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, f_evccjbiu, field_32994, f_174920_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, f_evccjbiu, field_32994, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, f_fehklxbj, field_32995, f_174921_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, f_fehklxbj, field_32995, SKY_MOOD_RECOVERY_RATE, f_174921_
Constructors
Methods
float (): b, getMoodiness, method_26272, m_acrjamnz, getMoodPercentage, m_119654_
float (): b, getMoodiness, method_26272, m_acrjamnz, getMoodPercentage, getMoodPercentage, m_119654_
void (): a, tick, method_4756, m_nvfgjosu, tick, m_7551_
void (): a, tick, method_4756, m_nvfgjosu, tick, tick, m_7551_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ezs
fbx
Fields
Constructors
Methods
1.17.1
Names
ezr
ezs
Fields
Constructors
Methods
1.17
Names
emi
ezr
net.minecraft.client.audio.BiomeSoundHandler
net.minecraft.src.C_4553_
Fields
LocalPlayer: a, player, field_22796, f_mfuqyyql, player, field_239510_a_
LocalPlayer: c, player, field_22796, f_mfuqyyql, player, f_119629_
SoundManager: b, soundManager, field_22797, f_rhwfbnwm, soundManager, field_239511_b_
SoundManager: d, soundManager, field_22797, f_rhwfbnwm, soundManager, f_119630_
BiomeManager: c, biomeManager, field_22798, f_bkkukizf, biomeAccess, field_239512_c_
BiomeManager: e, biomeManager, field_22798, f_bkkukizf, biomeAccess, f_119631_
Random: d, random, field_22799, f_rwdfnnel, random, field_239513_d_
Random: f, random, field_22799, f_rwdfnnel, random, f_119632_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: e, loopSounds, field_22800, f_gikkqnhc, soundLoops, field_239514_e_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, f_gikkqnhc, soundLoops, f_119633_
Optional<AmbientMoodSettings>: f, moodSettings, field_22801, f_eammwqic, moodSound, field_239515_f_
Optional<AmbientMoodSettings>: h, moodSettings, field_22801, f_eammwqic, moodSound, f_119634_
Optional<AmbientAdditionsSettings>: g, additionsSettings, field_22802, f_wkxnhxto, additionsSound, field_239516_g_
Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, f_wkxnhxto, additionsSound, f_119635_
float: h, moodiness, field_23189, f_idzdgame, moodPercentage, field_239517_h_
float: j, moodiness, field_23189, f_idzdgame, moodPercentage, f_119636_
Biome: i, previousBiome, field_22804, f_dweylspq, activeBiome, field_239518_i_
Biome: k, previousBiome, field_22804, f_dweylspq, activeBiome, f_119637_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, f_evccjbiu, field_32994, f_174920_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, f_fehklxbj, field_32995, f_174921_
Constructors
Methods
float (): b, getMoodiness, method_26272, m_acrjamnz, getMoodPercentage, func_239523_b_
float (): b, getMoodiness, method_26272, m_acrjamnz, getMoodPercentage, m_119654_
void (): a, tick, method_4756, m_nvfgjosu, tick, func_204253_a
void (): a, tick, method_4756, m_nvfgjosu, tick, m_7551_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
ema
emi
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
eob
ema
Fields
Constructors
Methods
1.16.1
Names
eob
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
net.minecraft.class_4897
net.minecraft.unmapped.C_ovpuyeoq
net.minecraft.client.sound.BiomeEffectSoundPlayer
net.minecraft.client.audio.BiomeSoundHandler
Fields
LocalPlayer: a, player, field_22796, f_mfuqyyql, player, field_239510_a_
SoundManager: b, soundManager, field_22797, f_rhwfbnwm, soundManager, field_239511_b_
BiomeManager: c, biomeManager, field_22798, f_bkkukizf, biomeAccess, field_239512_c_
Random: d, random, field_22799, f_rwdfnnel, random, field_239513_d_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: e, loopSounds, field_22800, f_gikkqnhc, soundLoops, field_239514_e_
Optional<AmbientMoodSettings>: f, moodSettings, field_22801, f_eammwqic, moodSound, field_239515_f_
Optional<AmbientAdditionsSettings>: g, additionsSettings, field_22802, f_wkxnhxto, additionsSound, field_239516_g_
float: h, moodiness, field_23189, f_idzdgame, moodPercentage, field_239517_h_
Biome: i, previousBiome, field_22804, f_dweylspq, activeBiome, field_239518_i_
Constructors
(LocalPlayer, SoundManager, BiomeManager)
Methods
float (): b, getMoodiness, method_26272, m_acrjamnz, getMoodPercentage, func_239523_b_
void (): a, tick, method_4756, m_nvfgjosu, tick, func_204253_a