History - com.mojang.blaze3d.platform.GLX

1.21.3

Names

Fields

Constructors

Methods

1.21.2

Names

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

Fields

Constructors

Methods

1.20.6

Names

Fields

Constructors

Methods

1.20.5

Names

Fields

Constructors

Methods

1.20.4

Names

Fields

Constructors

Methods

1.20.3

Names

Fields

Constructors

Methods

1.20.2

Names

Fields

Constructors

Methods

1.20.1

Names

Fields

Constructors

Methods

1.20

Names

net.minecraft.src.C_2411_

com.mojang.blaze3d.platform.GLX

Fields

String: cpuInfo, cpuInfo, f_69335_

String: cpuInfo, cpuInfo, cpuInfo

org.slf4j.Logger: LOGGER, LOGGER, f_69332_

org.slf4j.Logger: LOGGER, LOGGER, LOGGER

Constructors

Methods

String (): getOpenGLVersionString, getOpenGLVersionString, m_69359_

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

<T> T (Supplier<T>): make, make, make, make, m_69373_

<T> T (Supplier<T>): make, make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make, m_69370_

<T> T (T, Consumer<T>): make, make, make, make, make

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, m_69341_

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate

String (): _getLWJGLVersion, _getLWJGLVersion, m_69340_

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

LongSupplier (): _initGlfw, _initGlfw, m_69346_

LongSupplier (): _initGlfw, _initGlfw, _initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, m_69352_

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, m_69355_

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose

void (int, boolean): _init, _init, _init, _init, m_69343_

void (int, boolean): _init, _init, _init, _init, _init

String (): _getCpuInfo, _getCpuInfo, m_69339_

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, m_69347_

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair

1.19.4

Names

Fields

Constructors

Methods

1.19.3

Names

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

Fields

Constructors

Methods

1.19

Names

Fields

Constructors

Methods

1.18.2

Names

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69332_

org.slf4j.Logger: LOGGER, LOGGER, f_69332_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

Fields

Constructors

Methods

1.17.1

Names

Fields

Constructors

Methods

1.17

Names

com.mojang.blaze3d.platform.GLX

net.minecraft.src.C_2411_

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69332_

String: capsString, capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, f_69335_

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, m_69359_

String (int): getErrorString, getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make, make, make, make

<T> T (Supplier<T>): make, make, make, make, m_69373_

<T> T (T, Consumer<T>): make, make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make, m_69370_

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, m_69341_

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

String (): _getLWJGLVersion, _getLWJGLVersion, m_69340_

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw, _initGlfw

LongSupplier (): _initGlfw, _initGlfw, m_69346_

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, m_69352_

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, m_69355_

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

void (int, boolean): _init, _init, _init, _init, _init

void (int, boolean): _init, _init, _init, _init, m_69343_

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

String (): _getCpuInfo, _getCpuInfo, m_69339_

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, m_69347_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

Fields

Constructors

Methods

1.16.1

Names

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER

String: capsString, capsString, capsString, capsString

String: capsString, capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo, cpuInfo

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw, _initGlfw

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

1.15.2

Names

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

com.mojang.blaze3d.platform.GLX

Fields

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isAmd, isAmd, isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FboMode: fboMode, fboMode, fboMode, fboMode

boolean: useFbo, useFbo, useFbo, useFbo

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

boolean: useVbo, useVbo, useVbo, useVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: useVboArb, useVboArb, useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

Constructors

Methods

void (SnooperAccess): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

void (): pollEvents, pollEvents, pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor, getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (): init, init, init, init

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

String (): getCapsString, getCapsString, getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo, useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString, getErrorString, getErrorString

String (int): getErrorString, getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make, make, make

<T> T (Supplier<T>): make, make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make, make

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

void (int, boolean): _init, _init, _init, _init, _init

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair

1.14.4

Names

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isAmd, isAmd, isAmd, isAmd

boolean: isAmd, isAmd, isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FBOMode: fboMode, fboMode, fboMode, fboMode

GLX$FboMode: fboMode, fboMode, fboMode, fboMode

boolean: useFbo, useFbo, useFbo, useFbo

boolean: useFbo, useFbo, useFbo, useFbo

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

String: capsString, capsString, capsString, capsString

String: capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

boolean: useVbo, useVbo, useVbo, useVbo

boolean: useVbo, useVbo, useVbo, useVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: useVboArb, useVboArb, useVboArb, useVboArb

boolean: useVboArb, useVboArb, useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

void (Snooper): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

void (SnooperAccess): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

void (): pollEvents, pollEvents, pollEvents, pollEvents

void (): pollEvents, pollEvents, pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor, getVendor, getVendor

String (): getVendor, getVendor, getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (): init, init, init, init

void (): init, init, init, init

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

String (): getCapsString, getCapsString, getCapsString, getCapsString

String (): getCapsString, getCapsString, getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo, useVbo, useVbo

boolean (): useVbo, useVbo, useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString, getErrorString, getErrorString

String (int): getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make, make, make

<T> T (Supplier<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make

1.14.3

Names

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

boolean: isNvidia, isNvidia

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isAmd, isAmd

boolean: isAmd, isAmd, isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FboMode: fboMode, fboMode

GLX$FBOMode: fboMode, fboMode, fboMode, fboMode

boolean: useFbo, useFbo

boolean: useFbo, useFbo, useFbo, useFbo

boolean: hasShaders, hasShaders

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: useShaderArb, useShaderArb

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

String: capsString, capsString

String: capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

boolean: useVbo, useVbo

boolean: useVbo, useVbo, useVbo, useVbo

boolean: needVbo, needVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: useVboArb, useVboArb

boolean: useVboArb, useVboArb, useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

void (IDataHolder): populateSnooperWithOpenGL, populateSnooperWithOpenGL

void (Snooper): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

String (): getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

int (MainWindow): getRefreshRate, getRefreshRate

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

boolean (MainWindow): shouldClose, shouldClose

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

void (): pollEvents, pollEvents

void (): pollEvents, pollEvents, pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor

String (): getVendor, getVendor, getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (): init, init

void (): init, init, init, init

boolean (): isNextGen, isNextGen

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

String (): getCapsString, getCapsString

String (): getCapsString, getCapsString, getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo

boolean (): useVbo, useVbo, useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString

String (int): getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make

<T> T (Supplier<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make

<T> T (T, Consumer<T>): make, make, make, make

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

Fields

Constructors

Methods

1.14

Names

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER

boolean: isNvidia, isNvidia

boolean: isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FboMode: fboMode, fboMode

boolean: useFbo, useFbo

boolean: hasShaders, hasShaders

boolean: useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess

String: capsString, capsString

String: cpuInfo, cpuInfo

boolean: useVbo, useVbo

boolean: needVbo, needVbo

boolean: useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP

Constructors

()

Methods

void (IDataHolder): populateSnooperWithOpenGL, populateSnooperWithOpenGL

String (): getOpenGLVersionString, getOpenGLVersionString

int (MainWindow): getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback

boolean (MainWindow): shouldClose, shouldClose

void (): pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer

String (): getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory

void (): init, init

boolean (): isNextGen, isNextGen

String (): getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString

<T> T (Supplier<T>): make, make

<T> T (T, Consumer<T>): make, make