History - com.mojang.blaze3d.platform.GLX

1.21

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1.20.6

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1.20.5

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1.20.4

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1.20.3

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1.20.2

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1.20.1

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1.20

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net.minecraft.src.C_2411_

com.mojang.blaze3d.platform.GLX

Fields

String: cpuInfo, cpuInfo, f_69335_

String: cpuInfo, cpuInfo, cpuInfo

org.slf4j.Logger: LOGGER, LOGGER, f_69332_

org.slf4j.Logger: LOGGER, LOGGER, LOGGER

Constructors

Methods

String (): getOpenGLVersionString, getOpenGLVersionString, m_69359_

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

<T> T (Supplier<T>): make, make, make, make, m_69373_

<T> T (Supplier<T>): make, make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make, m_69370_

<T> T (T, Consumer<T>): make, make, make, make, make

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, m_69341_

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate

String (): _getLWJGLVersion, _getLWJGLVersion, m_69340_

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

LongSupplier (): _initGlfw, _initGlfw, m_69346_

LongSupplier (): _initGlfw, _initGlfw, _initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, m_69352_

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, m_69355_

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose

void (int, boolean): _init, _init, _init, _init, m_69343_

void (int, boolean): _init, _init, _init, _init, _init

String (): _getCpuInfo, _getCpuInfo, m_69339_

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, m_69347_

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair

1.19.4

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1.19.3

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1.19.2

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1.19.1

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1.19

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1.18.2

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org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69332_

org.slf4j.Logger: LOGGER, LOGGER, f_69332_

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1.18.1

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1.18

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1.17.1

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1.17

Names

com.mojang.blaze3d.platform.GLX

net.minecraft.src.C_2411_

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69332_

String: capsString, capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, f_69335_

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, m_69359_

String (int): getErrorString, getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make, make, make, make

<T> T (Supplier<T>): make, make, make, make, m_69373_

<T> T (T, Consumer<T>): make, make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make, m_69370_

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, m_69341_

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

String (): _getLWJGLVersion, _getLWJGLVersion, m_69340_

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw, _initGlfw

LongSupplier (): _initGlfw, _initGlfw, m_69346_

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, m_69352_

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, m_69355_

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

void (int, boolean): _init, _init, _init, _init, _init

void (int, boolean): _init, _init, _init, _init, m_69343_

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

String (): _getCpuInfo, _getCpuInfo, m_69339_

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, m_69347_

1.16.5

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1.16.4

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1.16.3

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1.16.2

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1.16.1

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Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER

String: capsString, capsString, capsString, capsString

String: capsString, capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo, cpuInfo

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw, _initGlfw

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

1.15.2

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1.15.1

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1.15

Names

com.mojang.blaze3d.platform.GLX

Fields

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isAmd, isAmd, isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FboMode: fboMode, fboMode, fboMode, fboMode

boolean: useFbo, useFbo, useFbo, useFbo

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

boolean: useVbo, useVbo, useVbo, useVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: useVboArb, useVboArb, useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

Constructors

Methods

void (SnooperAccess): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

void (): pollEvents, pollEvents, pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor, getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (): init, init, init, init

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

String (): getCapsString, getCapsString, getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo, useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString, getErrorString, getErrorString

String (int): getErrorString, getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make, make, make

<T> T (Supplier<T>): make, make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make, make

int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate

String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion

LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback

boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose

void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance

void (int, boolean): _init, _init, _init, _init, _init

String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString

String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo

void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair

1.14.4

Names

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isAmd, isAmd, isAmd, isAmd

boolean: isAmd, isAmd, isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FBOMode: fboMode, fboMode, fboMode, fboMode

GLX$FboMode: fboMode, fboMode, fboMode, fboMode

boolean: useFbo, useFbo, useFbo, useFbo

boolean: useFbo, useFbo, useFbo, useFbo

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

String: capsString, capsString, capsString, capsString

String: capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

boolean: useVbo, useVbo, useVbo, useVbo

boolean: useVbo, useVbo, useVbo, useVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: useVboArb, useVboArb, useVboArb, useVboArb

boolean: useVboArb, useVboArb, useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

void (Snooper): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

void (SnooperAccess): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

void (): pollEvents, pollEvents, pollEvents, pollEvents

void (): pollEvents, pollEvents, pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor, getVendor, getVendor

String (): getVendor, getVendor, getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (): init, init, init, init

void (): init, init, init, init

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

String (): getCapsString, getCapsString, getCapsString, getCapsString

String (): getCapsString, getCapsString, getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo, useVbo, useVbo

boolean (): useVbo, useVbo, useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString, getErrorString, getErrorString

String (int): getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make, make, make

<T> T (Supplier<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make, make, make

1.14.3

Names

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

boolean: isNvidia, isNvidia

boolean: isNvidia, isNvidia, isNvidia, isNvidia

boolean: isAmd, isAmd

boolean: isAmd, isAmd, isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FboMode: fboMode, fboMode

GLX$FBOMode: fboMode, fboMode, fboMode, fboMode

boolean: useFbo, useFbo

boolean: useFbo, useFbo, useFbo, useFbo

boolean: hasShaders, hasShaders

boolean: hasShaders, hasShaders, hasShaders, hasShaders

boolean: useShaderArb, useShaderArb

boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS

int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb

boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2

int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb

boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE

int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE

int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT

int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS

int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend

boolean: separateBlend, separateBlend, separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt

boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21

boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess

boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess

String: capsString, capsString

String: capsString, capsString, capsString, capsString

String: cpuInfo, cpuInfo

String: cpuInfo, cpuInfo, cpuInfo, cpuInfo

boolean: useVbo, useVbo

boolean: useVbo, useVbo, useVbo, useVbo

boolean: needVbo, needVbo

boolean: needVbo, needVbo, needVbo, needVbo

boolean: useVboArb, useVboArb

boolean: useVboArb, useVboArb, useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW

int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP

Constructors

Methods

void (IDataHolder): populateSnooperWithOpenGL, populateSnooperWithOpenGL

void (Snooper): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL

String (): getOpenGLVersionString, getOpenGLVersionString

String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString

int (MainWindow): getRefreshRate, getRefreshRate

int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion

String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw

LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback

boolean (MainWindow): shouldClose, shouldClose

boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose

void (): pollEvents, pollEvents

void (): pollEvents, pollEvents, pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion

String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer

String (): getRenderer, getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor

String (): getVendor, getVendor, getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2

boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore

void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory

ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory

void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory

void (): init, init

void (): init, init, init, init

boolean (): isNextGen, isNextGen

boolean (): isNextGen, isNextGen, isNextGen, isNextGen

String (): getCapsString, getCapsString

String (): getCapsString, getCapsString, getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource

void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram

void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram

int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers

int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo

boolean (): useVbo, useVbo, useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer

void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs

boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo

String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString

String (int): getErrorString, getErrorString, getErrorString, getErrorString

<T> T (Supplier<T>): make, make

<T> T (Supplier<T>): make, make, make, make

<T> T (T, Consumer<T>): make, make

<T> T (T, Consumer<T>): make, make, make, make

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

Fields

Constructors

Methods

1.14

Names

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

com.mojang.blaze3d.platform.GLX

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER

boolean: isNvidia, isNvidia

boolean: isAmd, isAmd

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GLX$FboMode: fboMode, fboMode

boolean: useFbo, useFbo

boolean: hasShaders, hasShaders

boolean: useShaderArb, useShaderArb

int: GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

boolean: useMultitextureArb, useMultitextureArb

int: GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2

boolean: useTexEnvCombineArb, useTexEnvCombineArb

int: GL_COMBINE, GL_COMBINE

int: GL_INTERPOLATE, GL_INTERPOLATE

int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR

int: GL_CONSTANT, GL_CONSTANT

int: GL_PREVIOUS, GL_PREVIOUS

int: GL_COMBINE_RGB, GL_COMBINE_RGB

int: GL_SOURCE0_RGB, GL_SOURCE0_RGB

int: GL_SOURCE1_RGB, GL_SOURCE1_RGB

int: GL_SOURCE2_RGB, GL_SOURCE2_RGB

int: GL_OPERAND0_RGB, GL_OPERAND0_RGB

int: GL_OPERAND1_RGB, GL_OPERAND1_RGB

int: GL_OPERAND2_RGB, GL_OPERAND2_RGB

int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA

int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA

int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA

int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA

int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA

int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA

int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA

boolean: separateBlend, separateBlend

boolean: useSeparateBlendExt, useSeparateBlendExt

boolean: isOpenGl21, isOpenGl21

boolean: usePostProcess, usePostProcess

String: capsString, capsString

String: cpuInfo, cpuInfo

boolean: useVbo, useVbo

boolean: needVbo, needVbo

boolean: useVboArb, useVboArb

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_STATIC_DRAW, GL_STATIC_DRAW

Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP

Constructors

()

Methods

void (IDataHolder): populateSnooperWithOpenGL, populateSnooperWithOpenGL

String (): getOpenGLVersionString, getOpenGLVersionString

int (MainWindow): getRefreshRate, getRefreshRate

String (): getLWJGLVersion, getLWJGLVersion

LongSupplier (): initGlfw, initGlfw

void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback

boolean (MainWindow): shouldClose, shouldClose

void (): pollEvents, pollEvents

String (): getOpenGLVersion, getOpenGLVersion

String (): getRenderer, getRenderer

String (): getVendor, getVendor

void (): setupNvFogDistance, setupNvFogDistance

boolean (): supportsOpenGL2, supportsOpenGL2

void (Runnable): withTextureRestore, withTextureRestore

ByteBuffer (int): allocateMemory, allocateMemory

void (Buffer): freeMemory, freeMemory

void (): init, init

boolean (): isNextGen, isNextGen

String (): getCapsString, getCapsString

int (int, int): glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader

void (int, CharSequence): glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog

void (int): glUseProgram, glUseProgram

int (): glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram

int (int, CharSequence): glGetUniformLocation, glGetUniformLocation

void (int, IntBuffer): glUniform1, glUniform1

void (int, int): glUniform1i, glUniform1i

void (int, FloatBuffer): glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4

int (int, CharSequence): glGetAttribLocation, glGetAttribLocation

int (): glGenBuffers, glGenBuffers

void (IntBuffer): glGenBuffers, glGenBuffers

void (int, int): glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers

void (IntBuffer): glDeleteBuffers, glDeleteBuffers

boolean (): useVbo, useVbo

void (int, int): glBindFramebuffer, glBindFramebuffer

void (int, int): glBindRenderbuffer, glBindRenderbuffer

void (int): glDeleteRenderbuffers, glDeleteRenderbuffers

void (int): glDeleteFramebuffers, glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage

void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D

int (): getBoundFramebuffer, getBoundFramebuffer

void (int): glActiveTexture, glActiveTexture

void (int): glClientActiveTexture, glClientActiveTexture

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate

boolean (): isUsingFBOs, isUsingFBOs

String (): getCpuInfo, getCpuInfo

void (int): renderCrosshair, renderCrosshair

void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair

String (int): getErrorString, getErrorString

<T> T (Supplier<T>): make, make

<T> T (T, Consumer<T>): make, make