net.minecraft.server.v1_12_R1

public class BlockTallPlant

extends BlockPlant implements IBlockFragilePlantElement

All mapped superinterfaces:

IBlockFragilePlantElement

apz
net.minecraft.block.BlockDoublePlant
net.minecraft.server.v1_12_R1.BlockTallPlant

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>
a
field_176493_a
VARIANT
public static final BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>
c
field_176492_b
HALF
public static final BlockStateEnum<EnumDirection>
d
field_181084_N

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
b(awr arg0, amw arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private BlockTallPlant$EnumTallFlowerVariants
a(amw arg0, et arg1, awr arg2)
func_185517_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(ams arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(amw arg0, et arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected void
e(ams arg0, et arg1, awr arg2)
func_176475_e(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
f(ams arg0, et arg1, awr arg2)
func_180671_f(World arg0, BlockPos arg1, IBlockState arg2)
public Item
a(awr arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
d(awr arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public void
a(ams arg0, et arg1, apz$b arg2, int arg3)
func_176491_a(World arg0, BlockPos arg1, BlockDoublePlant$EnumPlantType arg2, int arg3)
public void
a(ams arg0, et arg1, awr arg2, vn arg3, ain arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public void
a(ams arg0, aeb arg1, et arg2, awr arg3, avh arg4, ain arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(ams arg0, et arg1, awr arg2, aeb arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private boolean
b(ams arg0, et arg1, awr arg2, aeb arg3)
func_176489_b(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public ItemStack
a(ams arg0, et arg1, awr arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(ams arg0, et arg1, awr arg2, boolean arg3)
func_176473_a(World arg0, BlockPos arg1, IBlockState arg2, boolean arg3)
public boolean
a(ams arg0, Random arg1, et arg2, awr arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public void
b(ams arg0, Random arg1, et arg2, awr arg3)
func_176474_b(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
d(awr arg0, amw arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public int
e(awr arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public Block$EnumRandomOffset
u()
func_176218_Q()
public void
a(ahn arg0, fi<ain> arg1)
func_149666_a(CreativeTabs arg0, NonNullList<ItemStack> arg1)