net.minecraft.server.v1_12_R1

public abstract class EntityHuman

extends EntityLiving

All mapped superinterfaces:

ICommandListener

aeb
net.minecraft.entity.player.EntityPlayer
net.minecraft.server.v1_12_R1.EntityHuman

Field summary

Modifier and TypeField
private static final DataWatcherObject<Float>
a
field_184829_a
private static final DataWatcherObject<Integer>
b
field_184830_b
protected static final DataWatcherObject<Byte>
br
field_184827_bp
protected static final DataWatcherObject<Byte>
bs
field_184828_bq
protected static final DataWatcherObject<NBTTagCompound>
bt
field_192032_bt
protected static final DataWatcherObject<NBTTagCompound>
bu
field_192033_bu
public PlayerInventory
bv
field_71071_by
inventory
protected InventoryEnderChest
bw
field_71078_a
enderChest
public Container
bx
field_71069_bz
defaultContainer
public Container
by
field_71070_bA
activeContainer
protected FoodMetaData
bz
field_71100_bB
foodData
protected int
bA
field_71101_bC
public float
bB
field_71107_bF
public float
bC
field_71109_bG
public int
bD
field_71090_bL
public double
bE
field_71091_bM
public double
bF
field_71096_bN
public double
bG
field_71097_bO
public double
bH
field_71094_bP
public double
bI
field_71095_bQ
public double
bJ
field_71085_bR
protected boolean
bK
field_71083_bS
sleeping
public BlockPosition
bL
field_71081_bT
bedPosition
private int
c
field_71076_b
sleepTicks
public float
bM
field_71079_bU
public float
bN
field_71089_bV
private BlockPosition
d
field_71077_c
private boolean
e
field_82248_d
public PlayerAbilities
bO
field_71075_bZ
abilities
public int
bP
field_71068_ca
expLevel
public int
bQ
field_71067_cb
expTotal
public float
bR
field_71106_cc
exp
protected int
bS
field_175152_f
protected float
bT
field_71102_ce
private int
f
field_82249_h
private final com.mojang.authlib.GameProfile
g
field_146106_i
private ItemStack
bV
field_184831_bT
private final ItemCooldown
bW
field_184832_bU
public EntityFishingHook
bU
field_71104_cf
hookedFish
public float
cx
field_71082_cx
private boolean
h
field_175153_bG

Constructor summary

ModifierConstructor
public (World arg0, com.mojang.authlib.GameProfile arg1)

Method summary

Modifier and TypeMethod
protected ItemCooldown
l()
func_184815_l()
protected void
bM()
func_110147_ax()
initAttributes()
protected void
i()
func_70088_a()
public void
B_()
func_70071_h_()
private void
r()
func_184820_o()
protected void
cT()
func_184808_cD()
public int
Z()
func_82145_z()
protected SoundEffect
ae()
func_184184_Z()
protected SoundEffect
af()
func_184181_aa()
public int
aM()
func_82147_ab()
public void
a(qc arg0, float arg1, float arg2)
func_184185_a(SoundEvent arg0, float arg1, float arg2)
public SoundCategory
bK()
func_184176_by()
protected int
bL()
func_190531_bD()
getMaxFireTicks()
protected boolean
cs()
func_70610_aX()
isFrozen()
protected void
p()
func_71053_j()
closeInventory()
public void
aE()
func_70098_U()
protected void
cA()
func_70626_be()
doTick()
public void
n()
func_70636_d()
private void
j(fy arg0)
func_192028_j(NBTTagCompound arg0)
private void
c(ve arg0)
func_71044_o(Entity arg0)
public int
cU()
func_71037_bA()
getScore()
public void
c(int arg0)
func_85040_s(int arg0)
setScore(int arg0)
public void
g(int arg0)
func_85039_t(int arg0)
addScore(int arg0)
public void
a(up arg0)
func_70645_a(DamageSource arg0)
die(DamageSource arg0)
protected void
cV()
func_190776_cN()
protected SoundEffect
d(up arg0)
func_184601_bQ(DamageSource arg0)
protected SoundEffect
cf()
func_184615_bR()
public EntityItem
a(boolean arg0)
func_71040_bB(boolean arg0)
public EntityItem
a(ain arg0, boolean arg1)
func_71019_a(ItemStack arg0, boolean arg1)
drop(ItemStack arg0, boolean arg1)
public EntityItem
a(ain arg0, boolean arg1, boolean arg2)
func_146097_a(ItemStack arg0, boolean arg1, boolean arg2)
protected ItemStack
a(acj arg0)
func_184816_a(EntityItem arg0)
public float
b(awr arg0)
func_184813_a(IBlockState arg0)
public boolean
c(awr arg0)
func_184823_b(IBlockState arg0)
hasBlock(IBlockData arg0)
public static void
c(rw arg0)
func_189806_a(DataFixer arg0)
public void
a(fy arg0)
func_70037_a(NBTTagCompound arg0)
public void
b(fy arg0)
func_70014_b(NBTTagCompound arg0)
public boolean
a(up arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
damageEntity(DamageSource arg0, float arg1)
protected void
c(vn arg0)
func_190629_c(EntityLivingBase arg0)
public boolean
a(aeb arg0)
func_96122_a(EntityPlayer arg0)
protected void
i(float arg0)
func_70675_k(float arg0)
damageArmor(float arg0)
protected void
j(float arg0)
func_184590_k(float arg0)
damageShield(float arg0)
public float
cW()
func_82243_bO()
protected void
d(up arg0, float arg1)
func_70665_d(DamageSource arg0, float arg1)
damageEntity0(DamageSource arg0, float arg1)
public void
a(awa arg0)
func_175141_a(TileEntitySign arg0)
openSign(TileEntitySign arg0)
public void
a(amh arg0)
func_184809_a(CommandBlockBaseLogic arg0)
public void
a(avk arg0)
func_184824_a(TileEntityCommandBlock arg0)
public void
a(awc arg0)
func_189807_a(TileEntityStructure arg0)
public void
a(amd arg0)
func_180472_a(IMerchant arg0)
openTrade(IMerchant arg0)
public void
a(tt arg0)
func_71007_a(IInventory arg0)
openContainer(IInventory arg0)
public void
a(aam arg0, tt arg1)
func_184826_a(AbstractHorse arg0, IInventory arg1)
openHorseInventory(EntityHorseAbstract arg0, IInventory arg1)
public void
a(ua arg0)
func_180468_a(IInteractionObject arg0)
openTileEntity(ITileEntityContainer arg0)
public void
a(ain arg0, tz arg1)
func_184814_a(ItemStack arg0, EnumHand arg1)
public EnumInteractionResult
a(ve arg0, tz arg1)
func_190775_a(Entity arg0, EnumHand arg1)
public double
aF()
func_70033_W()
public void
o()
func_184210_p()
stopRiding()
public void
f(ve arg0)
func_71059_n(Entity arg0)
attack(Entity arg0)
public void
m(boolean arg0)
func_190777_m(boolean arg0)
public void
a(ve arg0)
func_71009_b(Entity arg0)
public void
b(ve arg0)
func_71047_c(Entity arg0)
public void
cX()
func_184810_cG()
public void
X()
func_70106_y()
die()
public boolean
aD()
func_70094_T()
inBlock()
public boolean
cZ()
func_175144_cb()
public com.mojang.authlib.GameProfile
da()
func_146103_bH()
getProfile()
public EntityHuman$EnumBedResult
a(et arg0)
func_180469_a(BlockPos arg0)
private boolean
a(et arg0, fa arg1)
func_190774_a(BlockPos arg0, EnumFacing arg1)
private void
a(fa arg0)
func_175139_a(EnumFacing arg0)
public void
a(boolean arg0, boolean arg1, boolean arg2)
func_70999_a(boolean arg0, boolean arg1, boolean arg2)
private boolean
s()
func_175143_p()
public static BlockPosition
a(ams arg0, et arg1, boolean arg2)
func_180467_a(World arg0, BlockPos arg1, boolean arg2)
getBed(World arg0, BlockPosition arg1, boolean arg2)
public boolean
cz()
func_70608_bn()
isSleeping()
public boolean
dc()
func_71026_bH()
isDeeplySleeping()
public void
a(hh arg0, boolean arg1)
func_146105_b(ITextComponent arg0, boolean arg1)
public BlockPosition
de()
func_180470_cg()
getBed()
public boolean
df()
func_82245_bX()
isRespawnForced()
public void
b(et arg0, boolean arg1)
func_180473_a(BlockPos arg0, boolean arg1)
setRespawnPosition(BlockPosition arg0, boolean arg1)
public void
b(qm arg0)
func_71029_a(StatBase arg0)
public void
a(qm arg0, int arg1)
func_71064_a(StatBase arg0, int arg1)
public void
a(qm arg0)
func_175145_a(StatBase arg0)
public void
a(List<akr> arg0)
func_192021_a(List<IRecipe> arg0)
public void
a(nd[] arg0)
func_193102_a(ResourceLocation[] arg0)
public void
b(List<akr> arg0)
func_192022_b(List<IRecipe> arg0)
public void
cu()
func_70664_aZ()
public void
a(float arg0, float arg1, float arg2)
func_191986_a(float arg0, float arg1, float arg2)
public float
cy()
func_70689_ay()
public void
k(double arg0, double arg1, double arg2)
func_71000_j(double arg0, double arg1, double arg2)
checkMovement(double arg0, double arg1, double arg2)
private void
l(double arg0, double arg1, double arg2)
func_71015_k(double arg0, double arg1, double arg2)
public void
e(float arg0, float arg1)
func_180430_e(float arg0, float arg1)
protected void
ar()
func_71061_d_()
protected SoundEffect
e(int arg0)
func_184588_d(int arg0)
public void
b(vn arg0)
func_70074_a(EntityLivingBase arg0)
public void
ba()
func_70110_aj()
public void
m(int arg0)
func_71023_q(int arg0)
giveExp(int arg0)
public int
dg()
func_175138_ci()
public void
a(ain arg0, int arg1)
func_192024_a(ItemStack arg0, int arg1)
enchantDone(ItemStack arg0, int arg1)
public void
a(int arg0)
func_82242_a(int arg0)
levelDown(int arg0)
public int
dh()
func_71050_bK()
getExpToLevel()
public void
a(float arg0)
func_71020_j(float arg0)
applyExhaustion(float arg0)
public FoodMetaData
di()
func_71024_bL()
getFoodData()
public boolean
n(boolean arg0)
func_71043_e(boolean arg0)
public boolean
dj()
func_70996_bM()
public boolean
dk()
func_175142_cm()
public boolean
a(et arg0, fa arg1, ain arg2)
func_175151_a(BlockPos arg0, EnumFacing arg1, ItemStack arg2)
protected int
b(aeb arg0)
func_70693_a(EntityPlayer arg0)
getExpValue(EntityHuman arg0)
protected boolean
bQ()
func_70684_aJ()
alwaysGivesExp()
protected boolean
ak()
func_70041_e_()
playStepSound()
public void
w()
func_71016_p()
updateAbilities()
public void
a(amq arg0)
func_71033_a(GameType arg0)
public String
h_()
func_70005_c_()
getName()
public InventoryEnderChest
dl()
func_71005_bN()
getEnderChest()
public ItemStack
b(vj arg0)
func_184582_a(EntityEquipmentSlot arg0)
getEquipment(EnumItemSlot arg0)
public void
a(vj arg0, ain arg1)
func_184201_a(EntityEquipmentSlot arg0, ItemStack arg1)
setSlot(EnumItemSlot arg0, ItemStack arg1)
public boolean
c(ain arg0)
func_191521_c(ItemStack arg0)
public Iterable<ItemStack>
aO()
func_184214_aD()
public Iterable<ItemStack>
aP()
func_184193_aE()
getArmorItems()
public boolean
g(fy arg0)
func_192027_g(NBTTagCompound arg0)
protected void
dm()
func_192030_dh()
releaseShoulderEntities()
private void
k(fy arg0)
func_192026_k(NBTTagCompound arg0)
spawnEntityFromShoulder(NBTTagCompound arg0)
public abstract boolean
y()
func_175149_v()
isSpectator()
public abstract boolean
z()
func_184812_l_()
public boolean
bo()
func_96092_aw()
public Scoreboard
dn()
func_96123_co()
getScoreboard()
public ScoreboardTeamBase
aY()
func_96124_cp()
public IChatBaseComponent
i_()
func_145748_c_()
getScoreboardDisplayName()
public float
by()
func_70047_e()
getHeadHeight()
public void
m(float arg0)
func_110149_m(float arg0)
setAbsorptionHearts(float arg0)
public float
cD()
func_110139_bj()
getAbsorptionHearts()
public static UUID
a(com.mojang.authlib.GameProfile arg0)
func_146094_a(com.mojang.authlib.GameProfile arg0)
public static UUID
d(String arg0)
func_175147_b(String arg0)
public boolean
a(ue arg0)
func_175146_a(LockCode arg0)
public boolean
g()
func_174792_t_()
getSendCommandFeedback()
public boolean
c(int arg0, ain arg1)
func_174820_d(int arg0, ItemStack arg1)
public EnumMainHand
cF()
func_184591_cq()
getMainHand()
public void
a(vm arg0)
func_184819_a(EnumHandSide arg0)
public NBTTagCompound
dp()
func_192023_dk()
getShoulderEntityLeft()
protected void
h(fy arg0)
func_192029_h(NBTTagCompound arg0)
setShoulderEntityLeft(NBTTagCompound arg0)
public NBTTagCompound
dq()
func_192025_dl()
getShoulderEntityRight()
protected void
i(fy arg0)
func_192031_i(NBTTagCompound arg0)
setShoulderEntityRight(NBTTagCompound arg0)
public float
dr()
func_184818_cX()
public float
n(float arg0)
func_184825_o(float arg0)
public void
ds()
func_184821_cY()
public ItemCooldown
dt()
func_184811_cZ()
getCooldownTracker()
public void
i(ve arg0)
func_70108_f(Entity arg0)
collide(Entity arg0)
public float
du()
func_184817_da()
public boolean
dv()
func_189808_dh()
isCreativeAndOp()
public void
a(byte arg0)
func_70103_a(byte arg0)
public void
W()
func_70065_x()
public void
cY()
func_71004_bE()
public float
db()
func_71051_bG()
public int
dd()
func_71060_bI()
public boolean
bs()
func_94059_bO()
public boolean
e(aeb arg0)
func_98034_c(EntityPlayer arg0)
public boolean
a(aec arg0)
func_175148_a(EnumPlayerModelParts arg0)
public boolean
do()
func_175140_cp()
public void
o(boolean arg0)
func_175150_k(boolean arg0)