public static int | |
public static IBlockData | | a(int arg0) | | func_196257_b(int arg0) | | getByCombinedId(int arg0) |
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public static Block | |
public static IBlockData | |
public static VoxelShape | | a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) | | func_208617_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) |
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public boolean | |
public boolean | |
public int | |
public Material | |
public MaterialMapColor | |
public void | |
public boolean | |
public static IBlockData | |
public static void | |
public void | |
public IBlockData | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public IBlockData | |
public IBlockData | |
protected static boolean | |
public static boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public EnumRenderType | |
public boolean | |
public float | |
public boolean | |
public boolean | | i() | | func_149716_u() | | isTileEntity() |
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public boolean | |
public boolean | |
public EnumBlockFaceShape | |
public VoxelShape | |
public VoxelShape | |
public VoxelShape | |
public VoxelShape | |
public static boolean | |
public static boolean | |
public final boolean | |
public boolean | |
public int | |
public final boolean | |
public boolean | |
public boolean | |
public void | |
public void | |
public void | |
public void | | a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4) | | func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4) |
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public int | |
public void | |
public void | | a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4) | | func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4) | | remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public int | |
public IMaterial | |
public float | |
public void | | a(blc arg0, axy arg1, el arg2, float arg3, int arg4) | | func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4) | | dropNaturally(IBlockData arg0, World arg1, BlockPosition arg2, float arg3, int arg4) |
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public static void | |
protected void | |
public float | | k() | | func_149638_a() | | getDurability() |
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public static MovingObjectPosition | | a(blc arg0, axy arg1, el arg2, cee arg3, cee arg4) | | func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4) | | rayTrace(IBlockData arg0, World arg1, BlockPosition arg2, Vec3D arg3, Vec3D arg4) |
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public void | |
public TextureType | |
public boolean | |
public boolean | | a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8) |
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public void | |
public IBlockData | |
public void | |
public int | |
public boolean | |
public void | |
public int | |
public void | | a(axy arg0, aog arg1, el arg2, blc arg3, bji arg4, ate arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
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protected boolean | |
protected ItemStack | |
public int | | a(blc arg0, int arg1, axy arg2, el arg3, Random arg4) | | func_196251_a(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4) | | getDropCount(IBlockData arg0, int arg1, World arg2, BlockPosition arg3, Random arg4) |
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public void | | a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4) | | func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
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public boolean | |
public String | |
public boolean | |
public EnumPistonReaction | |
public void | |
public void | |
public ItemStack | |
public void | |
public Fluid | |
public float | |
public void | |
public void | |
public boolean | |
public boolean | |
public int | |
protected void | |
public BlockStateList<Block, IBlockData> | | o() | | func_176194_O() | | getStates() |
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protected final void | |
public final IBlockData | | p() | | func_176223_P() | | getBlockData() |
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public Block$EnumRandomOffset | |
public Vec3D | |
public SoundEffectType | | r() | | func_185467_w() | | getStepSound() |
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public Item | | h() | | func_199767_j() | | getItem() |
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public boolean | |
public static boolean | |
public static boolean | |
public static void | |
private static void | |
private static void | |
public boolean | |
public int | |
public static boolean | |
public boolean | |
public void | |
public IChatBaseComponent | |
public float | |
public long | |
public void | |