net.minecraft.server.v1_13_R2

public class Block

implements IMaterial

bcs
net.minecraft.block.Block
net.minecraft.server.v1_13_R2.Block

Field summary

Modifier and TypeField
protected static final org.apache.logging.log4j.Logger
d
field_196273_d
public static final RegistryBlockID<IBlockData>
e
field_176229_d
REGISTRY_ID
private static final EnumDirection[]
a
field_212556_a
protected final int
f
field_149784_t
protected final float
g
field_149782_v
strength
protected final float
h
field_149781_w
durability
protected final boolean
i
field_149789_z
protected final SoundEffectType
j
field_149762_H
stepSound
protected final Material
k
field_149764_J
material
protected final MaterialMapColor
l
field_181083_K
private final float
b
field_149765_K
frictionFactor
protected final BlockStateList<Block, IBlockData>
m
field_176227_L
blockStateList
private IBlockData
c
field_196275_y
blockData
protected final boolean
n
field_196274_w
private final boolean
o
field_208621_p
private String
p
field_149770_b
name
private static final ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>
q
field_210300_r

Constructor summary

ModifierConstructor
public (Block$Info arg0)

Method summary

Modifier and TypeMethod
public static int
l(blc arg0)
func_196246_j(IBlockState arg0)
getCombinedId(IBlockData arg0)
public static IBlockData
a(int arg0)
func_196257_b(int arg0)
getByCombinedId(int arg0)
public static Block
a(ata arg0)
func_149634_a(Item arg0)
asBlock(Item arg0)
public static IBlockData
a(blc arg0, blc arg1, axy arg2, el arg3)
func_199601_a(IBlockState arg0, IBlockState arg1, World arg2, BlockPos arg3)
public static VoxelShape
a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
func_208617_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public boolean
a(blc arg0, aer arg1)
func_189872_a(IBlockState arg0, Entity arg1)
public boolean
e(blc arg0)
func_196261_e(IBlockState arg0)
public int
m(blc arg0)
func_149750_m(IBlockState arg0)
public Material
n(blc arg0)
func_149688_o(IBlockState arg0)
public MaterialMapColor
c(blc arg0, axk arg1, el arg2)
func_180659_g(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public void
a(blc arg0, axz arg1, el arg2, int arg3)
func_196242_c(IBlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
public boolean
a(wz<bcs> arg0)
func_203417_a(Tag<Block> arg0)
public static IBlockData
b(blc arg0, axz arg1, el arg2)
func_199770_b(IBlockState arg0, IWorld arg1, BlockPos arg2)
public static void
a(blc arg0, blc arg1, axz arg2, el arg3, int arg4)
func_196263_a(IBlockState arg0, IBlockState arg1, IWorld arg2, BlockPos arg3, int arg4)
public void
b(blc arg0, axz arg1, el arg2, int arg3)
func_196248_b(IBlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
public IBlockData
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public IBlockData
a(blc arg0, bhb arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(blc arg0, bfz arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected static boolean
a(bcs arg0)
func_193384_b(Block arg0)
public static boolean
b(bcs arg0)
func_193382_c(Block arg0)
public boolean
o(blc arg0)
func_149637_q(IBlockState arg0)
public boolean
p(blc arg0)
func_149721_r(IBlockState arg0)
isOccluding(IBlockData arg0)
public boolean
q(blc arg0)
func_176214_u(IBlockState arg0)
public boolean
a(blc arg0)
func_149686_d(IBlockState arg0)
public boolean
r(blc arg0)
func_185481_k(IBlockState arg0)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public EnumRenderType
c(blc arg0)
func_149645_b(IBlockState arg0)
public boolean
a(blc arg0, ark arg1)
func_196253_a(IBlockState arg0, BlockItemUseContext arg1)
public float
d(blc arg0, axk arg1, el arg2)
func_176195_g(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
s(blc arg0)
func_149653_t(IBlockState arg0)
isTicking(IBlockData arg0)
public boolean
i()
func_149716_u()
isTileEntity()
public boolean
e(blc arg0, axk arg1, el arg2)
func_201783_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
f(blc arg0)
func_200124_e(IBlockState arg0)
public EnumBlockFaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
f(blc arg0, axk arg1, el arg2)
func_196268_f(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
g(blc arg0, axk arg1, el arg2)
func_196247_c(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
h(blc arg0, axk arg1, el arg2)
func_199600_g(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public static boolean
a(cew arg0, eq arg1)
func_208061_a(VoxelShape arg0, EnumFacing arg1)
public static boolean
a(cew arg0)
func_208062_a(VoxelShape arg0)
public final boolean
i(blc arg0, axk arg1, el arg2)
func_200012_i(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a_(blc arg0, axk arg1, el arg2)
func_200123_i(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public int
j(blc arg0, axk arg1, el arg2)
func_200011_d(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public final boolean
k(blc arg0, axk arg1, el arg2)
func_200125_k(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
d(blc arg0)
func_200293_a(IBlockState arg0)
isCollidable(IBlockData arg0)
public boolean
j()
func_149703_v()
public void
b(blc arg0, axy arg1, el arg2, Random arg3)
func_196265_a(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public void
b(axz arg0, el arg1, blc arg2)
func_176206_d(IWorld arg0, BlockPos arg1, IBlockState arg2)
postBreak(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2)
public void
a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4)
public int
a(ayc arg0)
func_149738_a(IWorldReaderBase arg0)
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public int
a(blc arg0, Random arg1)
func_196264_a(IBlockState arg0, Random arg1)
public IMaterial
a(blc arg0, axy arg1, el arg2, int arg3)
func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
getDropType(IBlockData arg0, World arg1, BlockPosition arg2, int arg3)
public float
a(blc arg0, aog arg1, axk arg2, el arg3)
func_180647_a(IBlockState arg0, EntityPlayer arg1, IBlockReader arg2, BlockPos arg3)
getDamage(IBlockData arg0, EntityHuman arg1, IBlockAccess arg2, BlockPosition arg3)
public void
a(blc arg0, axy arg1, el arg2, float arg3, int arg4)
func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
dropNaturally(IBlockData arg0, World arg1, BlockPosition arg2, float arg3, int arg4)
public static void
a(axy arg0, el arg1, ate arg2)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
protected void
a(axy arg0, el arg1, int arg2)
func_180637_b(World arg0, BlockPos arg1, int arg2)
dropExperience(World arg0, BlockPosition arg1, int arg2)
public float
k()
func_149638_a()
getDurability()
public static MovingObjectPosition
a(blc arg0, axy arg1, el arg2, cee arg3, cee arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
rayTrace(IBlockData arg0, World arg1, BlockPosition arg2, Vec3D arg3, Vec3D arg4)
public void
a(axy arg0, el arg1, axr arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public TextureType
c()
func_180664_k()
public boolean
a(blc arg0, ayc arg1, el arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
public void
a(axy arg0, el arg1, aer arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public IBlockData
a(ark arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(blc arg0, axy arg1, el arg2, aog arg3)
func_196270_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3)
attack(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3)
public int
a(blc arg0, axk arg1, el arg2, eq arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public boolean
i(blc arg0)
func_149744_f(IBlockState arg0)
isPowerSource(IBlockData arg0)
public void
a(blc arg0, axy arg1, el arg2, aer arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public int
b(blc arg0, axk arg1, el arg2, eq arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public void
a(axy arg0, aog arg1, el arg2, blc arg3, bji arg4, ate arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
protected boolean
X_()
func_149700_E()
protected ItemStack
t(blc arg0)
func_180643_i(IBlockState arg0)
public int
a(blc arg0, int arg1, axy arg2, el arg3, Random arg4)
func_196251_a(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4)
getDropCount(IBlockData arg0, int arg1, World arg2, BlockPosition arg3, Random arg4)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public boolean
a()
func_181623_g()
public String
m()
func_149739_a()
public boolean
a(blc arg0, axy arg1, el arg2, int arg3, int arg4)
func_189539_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
public EnumPistonReaction
j(blc arg0)
func_149656_h(IBlockState arg0)
getPushReaction(IBlockData arg0)
public void
a(axy arg0, el arg1, aer arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
fallOn(World arg0, BlockPosition arg1, Entity arg2, float arg3)
public void
a(axk arg0, aer arg1)
func_176216_a(IBlockReader arg0, Entity arg1)
public ItemStack
a(axk arg0, el arg1, blc arg2)
func_185473_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2)
public void
a(ary arg0, ez<ate> arg1)
func_149666_a(ItemGroup arg0, NonNullList<ItemStack> arg1)
public Fluid
h(blc arg0)
func_204507_t(IBlockState arg0)
public float
n()
func_208618_m()
public void
a(axy arg0, el arg1, blc arg2, aog arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
c(axy arg0, el arg1)
func_176224_k(World arg0, BlockPos arg1)
public boolean
a(axr arg0)
func_149659_a(Explosion arg0)
public boolean
u(blc arg0)
func_149740_M(IBlockState arg0)
isComplexRedstone(IBlockData arg0)
public int
a(blc arg0, axy arg1, el arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
protected void
a(ble$a<bcs, blc> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public BlockStateList<Block, IBlockData>
o()
func_176194_O()
getStates()
protected final void
v(blc arg0)
func_180632_j(IBlockState arg0)
public final IBlockData
p()
func_176223_P()
getBlockData()
public Block$EnumRandomOffset
q()
func_176218_Q()
public Vec3D
l(blc arg0, axk arg1, el arg2)
func_190949_e(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public SoundEffectType
r()
func_185467_w()
getStepSound()
public Item
h()
func_199767_j()
getItem()
public boolean
s()
func_208619_r()
public static boolean
c(bcs arg0)
func_196252_e(Block arg0)
public static boolean
d(bcs arg0)
func_196245_f(Block arg0)
public static void
t()
func_149671_p()
private static void
a(pc arg0, bcs arg1)
func_196249_a(ResourceLocation arg0, Block arg1)
private static void
a(String arg0, bcs arg1)
func_196254_a(String arg0, Block arg1)
public boolean
b(blc arg0)
func_190946_v(IBlockState arg0)
public int
a(blc arg0, aye arg1, el arg2)
func_185484_c(IBlockState arg0, IWorldReader arg1, BlockPos arg2)
public static boolean
c(blc arg0, axk arg1, el arg2, eq arg3)
func_176225_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, blc arg1, eq arg2)
func_200122_a(IBlockState arg0, IBlockState arg1, EnumFacing arg2)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public IChatBaseComponent
l()
func_200291_n()
public float
g(blc arg0)
func_185485_f(IBlockState arg0)
public long
a(blc arg0, el arg1)
func_209900_a(IBlockState arg0, BlockPos arg1)
public void
a(ate arg0, axk arg1, List<ij> arg2, aum arg3)
func_190948_a(ItemStack arg0, IBlockReader arg1, List<ITextComponent> arg2, ITooltipFlag arg3)