public TileEntity | |
public void | | a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4) | | func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4) |
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public void | |
private void | |
public int | |
public boolean | | a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8) |
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public boolean | |
public int | |
public void | | a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4) | | func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
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public int | |
public EnumRenderType | |
public IBlockData | |
public IBlockData | |
protected void | |
public IBlockData | |
private static void | |