protected void | |
public TileEntity | |
public boolean | |
public EnumRenderType | |
public Fluid | |
public IBlockData | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public VoxelShape | |
public void | | a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4) | | func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
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public IBlockData | |
public TextureType | |
public EnumBlockFaceShape | |
public boolean | |
public FluidType | |
public boolean | |
public boolean | |