net.minecraft.server.v1_13_R2

public class BlockDispenser

extends BlockTileEntity

All mapped superinterfaces:

IMaterial, ITileEntity

bec
net.minecraft.block.BlockDispenser
net.minecraft.server.v1_13_R2.BlockDispenser

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176441_a
FACING
public static final BlockStateBoolean
b
field_176440_b
TRIGGERED
private static final Map<Item, IDispenseBehavior>
c
field_149943_a
REGISTRY

Constructor summary

ModifierConstructor
protected (Block$Info arg0)

Method summary

Modifier and TypeMethod
public static void
a(axx arg0, es arg1)
func_199774_a(IItemProvider arg0, IBehaviorDispenseItem arg1)
public int
a(ayc arg0)
func_149738_a(IWorldReaderBase arg0)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
protected void
a(axy arg0, el arg1)
func_176439_d(World arg0, BlockPos arg1)
dispense(World arg0, BlockPosition arg1)
protected IDispenseBehavior
a(ate arg0)
func_149940_a(ItemStack arg0)
public void
a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public TileEntity
a(axk arg0)
func_196283_a_(IBlockReader arg0)
public IBlockData
a(ark arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public static IPosition
a(em arg0)
func_149939_a(IBlockSource arg0)
public boolean
u(blc arg0)
func_149740_M(IBlockState arg0)
isComplexRedstone(IBlockData arg0)
public int
a(blc arg0, axy arg1, el arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
public EnumRenderType
c(blc arg0)
func_149645_b(IBlockState arg0)
public IBlockData
a(blc arg0, bhb arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(blc arg0, bfz arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)