public void | |
public boolean | |
public boolean | |
public Fluid | |
public boolean | |
public boolean | |
public VoxelShape | |
public EnumRenderType | |
public IMaterial | |
public int | |
public void | |
public IBlockData | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public void | | a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4) | | func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4) |
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public boolean | |
protected void | |
protected void | |
public EnumBlockFaceShape | |
public FluidType | |
public boolean | |