net.minecraft.server.v1_8_R3

public class BlockDoor

extends Block

agh
net.minecraft.block.BlockDoor
net.minecraft.server.v1_8_R3.BlockDoor

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176520_a
FACING
public static final BlockStateBoolean
b
field_176519_b
OPEN
public static final BlockStateEnum<BlockDoor$EnumDoorHinge>
N
field_176521_M
HINGE
public static final BlockStateBoolean
O
field_176522_N
POWERED
public static final BlockStateEnum<BlockDoor$EnumDoorHalf>
P
field_176523_O
HALF

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public String
f()
func_149732_F()
getName()
public boolean
c()
func_149662_c()
public boolean
b(adq arg0, cj arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public boolean
d()
func_149686_d()
public AxisAlignedBB
a(adm arg0, cj arg1, alz arg2)
func_180640_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(adq arg0, cj arg1)
func_180654_a(IBlockAccess arg0, BlockPos arg1)
updateShape(IBlockAccess arg0, BlockPosition arg1)
private void
k(int arg0)
func_150011_b(int arg0)
public boolean
a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumDirection arg4, float arg5, float arg6, float arg7)
public void
a(adm arg0, cj arg1, boolean arg2)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
setDoor(World arg0, BlockPosition arg1, boolean arg2)
public void
a(adm arg0, cj arg1, alz arg2, afh arg3)
func_176204_a(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
doPhysics(World arg0, BlockPosition arg1, IBlockData arg2, Block arg3)
public Item
a(alz arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public MovingObjectPosition
a(adm arg0, cj arg1, aui arg2, aui arg3)
func_180636_a(World arg0, BlockPos arg1, Vec3 arg2, Vec3 arg3)
public boolean
d(adm arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public int
k()
func_149656_h()
public static int
e(adq arg0, cj arg1)
func_176515_e(IBlockAccess arg0, BlockPos arg1)
private Item
l()
func_176509_j()
public void
a(adm arg0, cj arg1, alz arg2, wn arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
a(alz arg0, adq arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
c(alz arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected static int
b(int arg0)
func_176510_b(int arg0)
public static boolean
f(adq arg0, cj arg1)
func_176514_f(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
h(adq arg0, cj arg1)
func_176517_h(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(int arg0)
func_176511_f(int arg0)
protected static boolean
g(int arg0)
func_176516_g(int arg0)
protected static boolean
i(int arg0)
func_176518_i(int arg0)
protected static boolean
j(int arg0)
func_176513_j(int arg0)
protected BlockStateList
e()
func_180661_e()
getStateList()
public AxisAlignedBB
b(adm arg0, cj arg1)
func_180646_a(World arg0, BlockPos arg1)
public Item
c(adm arg0, cj arg1)
func_180665_b(World arg0, BlockPos arg1)
public EnumWorldBlockLayer
m()
func_180664_k()