public void | | a(adm arg0, cj arg1, alz arg2, aug arg3, List<aug> arg4, pk arg5) | | func_180638_a(World arg0, BlockPos arg1, IBlockState arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5) |
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public void | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | | a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumDirection arg4, float arg5, float arg6, float arg7) |
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public int | |
public IBlockData | |
protected BlockStateList | | e() | | func_180661_e() | | getStateList() |
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public boolean | |