net.minecraft.server.v1_8_R3

public class BlockStairs

extends Block

aju
net.minecraft.block.BlockStairs
net.minecraft.server.v1_8_R3.BlockStairs

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176309_a
FACING
public static final BlockStateEnum<BlockStairs$EnumHalf>
b
field_176308_b
HALF
public static final BlockStateEnum<BlockStairs$EnumStairShape>
N
field_176310_M
SHAPE
private static final int[][]
O
field_150150_a
private final Block
P
field_150149_b
private final IBlockData
Q
field_150151_M
private boolean
R
field_150152_N
private int
S
field_150153_O

Constructor summary

ModifierConstructor
protected (IBlockData arg0)

Method summary

Modifier and TypeMethod
public void
a(adq arg0, cj arg1)
func_180654_a(IBlockAccess arg0, BlockPos arg1)
updateShape(IBlockAccess arg0, BlockPosition arg1)
public boolean
c()
func_149662_c()
public boolean
d()
func_149686_d()
public void
e(adq arg0, cj arg1)
func_176303_e(IBlockAccess arg0, BlockPos arg1)
public static boolean
c(afh arg0)
func_150148_a(Block arg0)
public static boolean
a(adq arg0, cj arg1, alz arg2)
func_176302_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public int
f(adq arg0, cj arg1)
func_176307_f(IBlockAccess arg0, BlockPos arg1)
public int
g(adq arg0, cj arg1)
func_176305_g(IBlockAccess arg0, BlockPos arg1)
public boolean
h(adq arg0, cj arg1)
func_176306_h(IBlockAccess arg0, BlockPos arg1)
public boolean
i(adq arg0, cj arg1)
func_176304_i(IBlockAccess arg0, BlockPos arg1)
public void
a(adm arg0, cj arg1, alz arg2, aug arg3, List<aug> arg4, pk arg5)
func_180638_a(World arg0, BlockPos arg1, IBlockState arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
public void
a(adm arg0, cj arg1, wn arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
attack(World arg0, BlockPosition arg1, EntityHuman arg2)
public void
d(adm arg0, cj arg1, alz arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
postBreak(World arg0, BlockPosition arg1, IBlockData arg2)
public float
a(pk arg0)
func_149638_a(Entity arg0)
public int
a(adm arg0)
func_149738_a(World arg0)
public Vec3D
a(adm arg0, cj arg1, pk arg2, aui arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3 arg3)
public boolean
A()
func_149703_v()
public boolean
a(alz arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
d(adm arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public void
c(adm arg0, cj arg1, alz arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(adm arg0, cj arg1, alz arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(adm arg0, cj arg1, pk arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
public void
b(adm arg0, cj arg1, alz arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public boolean
a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumDirection arg4, float arg5, float arg6, float arg7)
public void
a(adm arg0, cj arg1, adi arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public MaterialMapColor
g(alz arg0)
func_180659_g(IBlockState arg0)
public IBlockData
a(adm arg0, cj arg1, cq arg2, float arg3, float arg4, float arg5, int arg6, pr arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public MovingObjectPosition
a(adm arg0, cj arg1, aui arg2, aui arg3)
func_180636_a(World arg0, BlockPos arg1, Vec3 arg2, Vec3 arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
c(alz arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
a(alz arg0, adq arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
protected BlockStateList
e()
func_180661_e()
getStateList()
public void
c(adm arg0, cj arg1, alz arg2, Random arg3)
func_180655_c(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public int
c(adq arg0, cj arg1)
func_176207_c(IBlockAccess arg0, BlockPos arg1)
public EnumWorldBlockLayer
m()
func_180664_k()
public AxisAlignedBB
b(adm arg0, cj arg1)
func_180646_a(World arg0, BlockPos arg1)