net.minecraft.world.level.block

public class BarrierBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dlm
net.minecraft.world.level.block.BarrierBlock
net.minecraft.class_2213
net.minecraft.unmapped.C_flqucikz
net.minecraft.block.BarrierBlock
net.minecraft.block.BarrierBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BarrierBlock>
a
CODEC
field_46266
f_zzhakkha
CODEC
CODEC
public static final BooleanProperty
b
WATERLOGGED
field_45144
f_rjhoxnad
WATERLOGGED
WATERLOGGED

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BarrierBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
protected boolean
e_(eah arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
m_flnjgkno(C_txtbiemp arg0)
isTransparent(BlockState arg0)
isTransparent(BlockState arg0)
protected RenderShape
a_(eah arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
m_mjglzdvu(C_txtbiemp arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
protected float
c(eah arg0, dig arg1, iu arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
m_wsjbaund(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
protected BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
protected FluidState
b_(eah arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
public BlockState
a(dcw arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
a(bxe arg0, djb arg1, iu arg2, eah arg3)
pickupBlock(LivingEntity arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
m_rdqcopzd(C_usxaxydn arg0, C_vdvbsyle arg1, C_hynzadkk arg2, C_txtbiemp arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public boolean
a(bxe arg0, dig arg1, iu arg2, eah arg3, ewn arg4)
canPlaceLiquid(LivingEntity arg0, BlockGetter arg1, BlockPos arg2, BlockState arg3, Fluid arg4)
method_10310(class_1309 arg0, class_1922 arg1, class_2338 arg2, class_2680 arg3, class_3611 arg4)
m_wguzozcn(C_usxaxydn arg0, C_peaveboq arg1, C_hynzadkk arg2, C_txtbiemp arg3, C_rxhyurmy arg4)
canFillWithFluid(LivingEntity arg0, BlockView arg1, BlockPos arg2, BlockState arg3, Fluid arg4)
canFillWithFluid(LivingEntity arg0, BlockView arg1, BlockPos arg2, BlockState arg3, Fluid arg4)