net.minecraft.world.level.block

public class BubbleColumnBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

dmm
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.unmapped.C_eopzqcts
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BubbleColumnBlock>
a
CODEC
field_46291
f_fijeffly
CODEC
CODEC
public static final BooleanProperty
b
DRAG_DOWN
field_10680
f_oylcoxnk
DRAG
DRAG
private static final int
c
CHECK_PERIOD
field_31038
f_jarlnoge
SCHEDULED_TICK_DELAY
SCHEDULED_TICK_DELAY

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BubbleColumnBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
protected void
a(eah arg0, dja arg1, iu arg2, bwf arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
m_lmjnycyw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
protected void
a(eah arg0, arq arg1, iu arg2, azv arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_rlomrsco arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, RandomGenerator arg3)
protected FluidState
b_(eah arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
public static void
b(djb arg0, iu arg1, eah arg2)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
m_fydgtfwy(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2)
update(WorldAccess world, BlockPos pos, BlockState state)
update(WorldAccess world, BlockPos pos, BlockState state)
public static void
a(djb arg0, iu arg1, eah arg2, eah arg3)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
m_ylxsjlxs(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_txtbiemp arg3)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
private static boolean
o(eah arg0)
canExistIn(BlockState arg0)
method_9658(class_2680 arg0)
m_agslpkrg(C_txtbiemp arg0)
isStillWater(BlockState state)
canBeBubbleColumn(BlockState state)
private static BlockState
q(eah arg0)
getColumnState(BlockState arg0)
method_34269(class_2680 arg0)
m_qcbqlkgz(C_txtbiemp arg0)
getBubbleState(BlockState state)
getBubbleState(BlockState state)
public void
a(eah arg0, dja arg1, iu arg2, azv arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_rlomrsco arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, RandomGenerator arg3)
protected BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
protected boolean
a(eah arg0, djd arg1, iu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
m_qixajhot(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
a(eah arg0, dig arg1, iu arg2, fev arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected RenderShape
a_(eah arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
m_mjglzdvu(C_txtbiemp arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
a(bxe arg0, djb arg1, iu arg2, eah arg3)
pickupBlock(LivingEntity arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
m_rdqcopzd(C_usxaxydn arg0, C_vdvbsyle arg1, C_hynzadkk arg2, C_txtbiemp arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public Optional<SoundEvent>
ap_()
getPickupSound()
method_32351()
m_nyaebcye()
getBucketFillSound()
getBucketFillSound()