net.minecraft.world.level.block

public class LightBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dqz
net.minecraft.world.level.block.LightBlock
net.minecraft.class_6089
net.minecraft.unmapped.C_jgkinuzd
net.minecraft.block.LightBlock
net.minecraft.block.LightBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<LightBlock>
a
CODEC
field_46388
f_bdetlsct
CODEC
CODEC
public static final int
b
MAX_LEVEL
field_33722
f_tkvbodzb
field_33722
MAX_LIGHT_LEVEL
public static final IntegerProperty
c
LEVEL
field_31187
f_sbnrwnfp
LEVEL_15
LEVEL_15
public static final BooleanProperty
d
WATERLOGGED
field_31188
f_wztligie
WATERLOGGED
WATERLOGGED
public static final ToIntFunction<BlockState>
e
LIGHT_EMISSION
field_31189
f_ddgalhuj
STATE_TO_LUMINANCE
STATE_TO_LUMINANCE

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<LightBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected InteractionResult
a(eah arg0, dja arg1, iu arg2, crc arg3, fem arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
m_pguoxmgn(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_jdakttms arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected VoxelShape
a(eah arg0, dig arg1, iu arg2, fev arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
e_(eah arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
m_flnjgkno(C_txtbiemp arg0)
isTransparent(BlockState arg0)
isTransparent(BlockState arg0)
protected RenderShape
a_(eah arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
m_mjglzdvu(C_txtbiemp arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
protected float
c(eah arg0, dig arg1, iu arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
m_wsjbaund(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
protected BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
protected FluidState
b_(eah arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
protected ItemStack
a(djd arg0, iu arg1, eah arg2, boolean arg3)
getCloneItemStack(LevelReader arg0, BlockPos arg1, BlockState arg2, boolean arg3)
method_9574(class_4538 arg0, class_2338 arg1, class_2680 arg2, boolean arg3)
m_orfjlsuz(C_eemzphbi arg0, C_hynzadkk arg1, C_txtbiemp arg2, boolean arg3)
getPickStack(WorldView arg0, BlockPos arg1, BlockState arg2, boolean arg3)
getPickStack(WorldView arg0, BlockPos arg1, BlockState arg2, boolean arg3)
public static ItemStack
a(czd arg0, int arg1)
setLightOnStack(ItemStack arg0, int arg1)
method_47377(class_1799 arg0, int arg1)
m_bbmurbjo(C_sddaxwyk arg0, int arg1)
addNbtForLevel(ItemStack stack, int level)
appendLevelNbt(ItemStack stack, int lightLevel)