net.minecraft.world.level.block

public class TripWireBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dvk
net.minecraft.world.level.block.TripWireBlock
net.minecraft.class_2538
net.minecraft.unmapped.C_jioxkxuh
net.minecraft.block.TripwireBlock
net.minecraft.block.TripwireBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<TripWireBlock>
a
CODEC
field_46480
f_bdgzbexp
CODEC
CODEC
public static final BooleanProperty
b
POWERED
field_11680
f_fejqsxzk
POWERED
POWERED
public static final BooleanProperty
c
ATTACHED
field_11683
f_brquvkhj
ATTACHED
ATTACHED
public static final BooleanProperty
d
DISARMED
field_11679
f_aaxhzyim
DISARMED
DISARMED
public static final BooleanProperty
e
NORTH
field_11675
f_ygoevwny
NORTH
NORTH
public static final BooleanProperty
f
EAST
field_11673
f_zlnaiupe
EAST
EAST
public static final BooleanProperty
g
SOUTH
field_11678
f_fzlcqibs
SOUTH
SOUTH
public static final BooleanProperty
h
WEST
field_11674
f_umgfotgd
WEST
WEST
private static final Map<Direction, BooleanProperty>
i
PROPERTY_BY_DIRECTION
field_11676
f_niwtbdvo
FACING_PROPERTIES
FACING_PROPERTIES
private static final VoxelShape
D
SHAPE_ATTACHED
field_55806
f_firviavh
ATTACHED_SHAPE
private static final VoxelShape
R
SHAPE_NOT_ATTACHED
field_55807
f_ogclusit
UNATTACHED_SHAPE
private static final int
S
RECHECK_PERIOD
field_31267
f_bvmghuqu
SCHEDULED_TICK_DELAY
SCHEDULED_TICK_DELAY
private final Block
T
hook
field_11677
f_vixybtxv
hookBlock
hookBlock

Constructor summary

ModifierConstructor
public (Block hookBlock, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<TripWireBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
protected VoxelShape
a(eah arg0, dig arg1, iu arg2, fev arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public BlockState
a(dcw arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(ItemPlacementContext arg0)
protected BlockState
a(eah arg0, djd arg1, djp arg2, iu arg3, ja arg4, iu arg5, eah arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
m_yvunqpeq(C_txtbiemp arg0, C_eemzphbi arg1, C_adoatlrf arg2, C_hynzadkk arg3, C_xpuuihxf arg4, C_hynzadkk arg5, C_txtbiemp arg6, C_rlomrsco arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, TickSchedulerAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomGenerator arg7)
protected void
a(eah arg0, dja arg1, iu arg2, eah arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
m_cojbgxjy(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected void
a(eah arg0, arq arg1, iu arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
m_twpfvvna(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
m_twpfvvna(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
public BlockState
a(dja arg0, iu arg1, eah arg2, crc arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
m_tjijvtpb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_jzrpycqo arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
private void
a(dja arg0, iu arg1, eah arg2)
updateSource(Level arg0, BlockPos arg1, BlockState arg2)
method_10779(class_1937 arg0, class_2338 arg1, class_2680 arg2)
m_ujwatwhc(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
update(World world, BlockPos pos, BlockState state)
update(World world, BlockPos pos, BlockState state)
protected VoxelShape
a(eah arg0, dig arg1, iu arg2, bwf arg3)
getEntityInsideCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, Entity arg3)
method_64022(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1297 arg3)
m_fwpxnldx(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_astfners arg3)
getInsideCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, Entity arg3)
getInsideCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, Entity arg3)
protected void
a(eah arg0, dja arg1, iu arg2, bwf arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
m_lmjnycyw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
protected void
a(eah arg0, arq arg1, iu arg2, azv arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_rlomrsco arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, RandomGenerator arg3)
private void
a(dja arg0, iu arg1)
checkPressed(Level arg0, BlockPos arg1)
method_64024(class_1937 arg0, class_2338 arg1)
m_lnqdcleo(C_cdctfzbn arg0, C_hynzadkk arg1)
updatePowered(World world, BlockPos pos)
m_lnqdcleo(World world, BlockPos pos)
private void
a(dja arg0, iu arg1, List<? extends bwf> arg2)
checkPressed(Level arg0, BlockPos arg1, List<? extends Entity> arg2)
method_10780(class_1937 arg0, class_2338 arg1, List<? extends class_1297> arg2)
m_usfuznjy(C_cdctfzbn arg0, C_hynzadkk arg1, List<? extends C_astfners> arg2)
updatePowered(World world, BlockPos pos, List<? extends Entity> entities)
m_usfuznjy(World world, BlockPos pos, List<? extends Entity> arg2)
public boolean
a(eah arg0, ja arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
method_10778(class_2680 arg0, class_2350 arg1)
m_zzwomknz(C_txtbiemp arg0, C_xpuuihxf arg1)
shouldConnectTo(BlockState state, Direction facing)
shouldConnectTo(BlockState state, Direction facing)
protected BlockState
a(eah arg0, dsz arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
m_umbsjste(C_txtbiemp arg0, C_mboglirk arg1)
rotate(BlockState arg0, BlockRotation arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(eah arg0, dri arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
m_ssvaouey(C_txtbiemp arg0, C_qomzaqud arg1)
mirror(BlockState arg0, BlockMirror arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
a(eai$a<dmf, eah> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)