History - net.minecraft.world.level.block.LiquidBlock

25w06a

Names

dof

drb

Fields

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, f_htzdkhfn, FLUID_CODEC, FLUID_CODEC, f_303447_

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, f_htzdkhfn, FLUID_CODEC, FLUID_CODEC

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, f_llasnfwf, CODEC, CODEC, f_303698_

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, f_llasnfwf, CODEC, CODEC

IntegerProperty: b, LEVEL, field_11278, f_udqymsuo, LEVEL, LEVEL, f_54688_

IntegerProperty: b, LEVEL, field_11278, f_udqymsuo, LEVEL, LEVEL

FlowingFluid: c, fluid, field_11279, f_pbeellxw, fluid, fluid, f_54689_

FlowingFluid: c, fluid, field_11279, f_pbeellxw, fluid, fluid

List<FluidState>: g, stateCache, field_11276, f_zzgryjzt, statesByLevel, statesByLevel, f_54691_

List<FluidState>: g, stateCache, field_11276, f_zzgryjzt, statesByLevel, statesByLevel

VoxelShape: d, STABLE_SHAPE, field_24412, f_fsaltaqg, COLLISION_SHAPE, COLLISION_SHAPE, f_54690_

VoxelShape: d, SHAPE_STABLE, field_24412, f_xhreluuv, COLLISION_SHAPE

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, f_juhqbaok, FLOW_DIRECTIONS, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, f_juhqbaok, FLOW_DIRECTIONS, FLOW_DIRECTIONS

Constructors

Methods

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, m_wrnxumjr, getCodec, getCodec, m_304657_

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, m_wrnxumjr, getCodec, getCodec

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, m_phzfypqf, getCollisionShape, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, m_phzfypqf, getCollisionShape, getCollisionShape

boolean (BlockState): f, isRandomlyTicking, method_9542, m_rmjjhoiz, hasRandomTicks, getRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, m_rmjjhoiz, hasRandomTicks, getRandomTicks

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, m_sdymngiw, randomTick, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, m_sdymngiw, randomTick, randomTick

boolean (BlockState): e_, propagatesSkylightDown, method_9579, m_flnjgkno, isTransparent, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, m_flnjgkno, isTransparent, isTransparent

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, m_rwctfady, canPathfindThrough, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, m_rwctfady, canPathfindThrough, canPathfindThrough

FluidState (BlockState): b_, getFluidState, method_9545, m_nlstkjhl, getFluidState, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, m_nlstkjhl, getFluidState, getFluidState

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, m_nphexmxe, isSideInvisible, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, m_nphexmxe, isSideInvisible, isSideInvisible

RenderShape (BlockState): a_, getRenderShape, method_9604, m_mjglzdvu, getRenderType, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, m_mjglzdvu, getRenderType, getRenderType

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, m_tgwcmyam, getDroppedStacks, getDroppedStacks, m_49635_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, m_tgwcmyam, getDroppedStacks, getDroppedStacks

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, m_fqngyjtr, getOutlineShape, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, m_fqngyjtr, getOutlineShape, getOutlineShape

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, m_cojbgxjy, onBlockAdded, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, m_cojbgxjy, onBlockAdded, onBlockAdded

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, m_yvunqpeq, getStateForNeighborUpdate, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, m_yvunqpeq, getStateForNeighborUpdate, getStateForNeighborUpdate

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, m_tmlkosuh, neighborUpdate, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, m_tmlkosuh, neighborUpdate, neighborUpdate

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, m_jbmcokcl, receiveNeighborFluids, receiveNeighborFluids, m_54696_

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, m_jbmcokcl, receiveNeighborFluids, receiveNeighborFluids

void (LevelAccessor, BlockPos): a, fizz, method_10318, m_mmjvfxne, playExtinguishSound, playExtinguishSound, m_54700_

void (LevelAccessor, BlockPos): a, fizz, method_10318, m_mmjvfxne, playExtinguishSound, playExtinguishSound

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, m_yujtcnah, appendProperties, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, m_yujtcnah, appendProperties, appendProperties

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, m_rdqcopzd, tryDrainFluid, tryDrainFluid, m_142598_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, m_nyaebcye, getBucketFillSound, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, m_nyaebcye, getBucketFillSound, getBucketFillSound

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, m_rdqcopzd, tryDrainFluid, tryDrainFluid

1.21.4

Names

dpe

dof

Fields

Constructors

Methods

Optional<SoundEvent> (): at_, getPickupSound, method_32351, m_nyaebcye, getBucketFillSound, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, m_nyaebcye, getBucketFillSound, getBucketFillSound, m_142298_

1.21.3

Names

dpe

net.minecraft.world.level.block.LiquidBlock

net.minecraft.class_2404

net.minecraft.unmapped.C_vxkgppzz

net.minecraft.block.FluidBlock

net.minecraft.block.FluidBlock

net.minecraft.src.C_1833_

net.minecraft.world.level.block.BlockFluids

Fields

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, f_htzdkhfn, FLUID_CODEC, FLUID_CODEC, f_303447_

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, f_llasnfwf, CODEC, CODEC, f_303698_

IntegerProperty: b, LEVEL, field_11278, f_udqymsuo, LEVEL, LEVEL, f_54688_

FlowingFluid: c, fluid, field_11279, f_pbeellxw, fluid, fluid, f_54689_

List<FluidState>: g, stateCache, field_11276, f_zzgryjzt, statesByLevel, statesByLevel, f_54691_

VoxelShape: d, STABLE_SHAPE, field_24412, f_fsaltaqg, COLLISION_SHAPE, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, f_juhqbaok, FLOW_DIRECTIONS, FLOW_DIRECTIONS, f_181233_

Constructors

(FlowingFluid, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, m_wrnxumjr, getCodec, getCodec, m_304657_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, m_phzfypqf, getCollisionShape, getCollisionShape, m_5939_

boolean (BlockState): f, isRandomlyTicking, method_9542, m_rmjjhoiz, hasRandomTicks, getRandomTicks, m_51695_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, m_sdymngiw, randomTick, randomTick, m_213898_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, m_flnjgkno, isTransparent, isTransparent, m_49099_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, m_rwctfady, canPathfindThrough, canPathfindThrough, m_7357_

FluidState (BlockState): b_, getFluidState, method_9545, m_nlstkjhl, getFluidState, getFluidState, m_5888_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, m_nphexmxe, isSideInvisible, isSideInvisible, m_6104_

RenderShape (BlockState): a_, getRenderShape, method_9604, m_mjglzdvu, getRenderType, getRenderType, m_7514_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, m_tgwcmyam, getDroppedStacks, getDroppedStacks, m_49635_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, m_fqngyjtr, getOutlineShape, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, m_cojbgxjy, onBlockAdded, onBlockAdded, m_6807_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, m_yvunqpeq, getStateForNeighborUpdate, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, m_tmlkosuh, neighborUpdate, neighborUpdate, m_6861_

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, m_jbmcokcl, receiveNeighborFluids, receiveNeighborFluids, m_54696_

void (LevelAccessor, BlockPos): a, fizz, method_10318, m_mmjvfxne, playExtinguishSound, playExtinguishSound, m_54700_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, m_yujtcnah, appendProperties, appendProperties, m_7926_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, m_rdqcopzd, tryDrainFluid, tryDrainFluid, m_142598_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, m_nyaebcye, getBucketFillSound, getBucketFillSound, m_142298_