History - net.minecraft.server.v1_13_R2.Village
1.13.2
Names
Fields
Constructors
Methods
1.13.1
Names
ajd
ajg
net.minecraft.server.v1_13_R1.Village
net.minecraft.server.v1_13_R2.Village
Fields
Constructors
Methods
1.13
Names
zo
ajd
net.minecraft.server.v1_12_R1.Village
net.minecraft.server.v1_13_R1.Village
Fields
Constructors
Methods
Vec3D (BlockPosition, int, int, int): a, func_179862_a
boolean (BlockPosition, BlockPosition): a, func_179861_a
boolean (BlockPosition): f, func_179860_f
boolean (BlockPosition): g, func_179860_f
Entity (BlockPosition): f, func_208059_f
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
zm
zo
Fields
Constructors
Methods
1.12
Names
wp
zm
net.minecraft.server.v1_11_R1.Village
net.minecraft.server.v1_12_R1.Village
Fields
Constructors
Methods
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
wo
wp
Fields
Constructors
Methods
1.11
Names
vv
wo
net.minecraft.server.v1_10_R1.Village
net.minecraft.server.v1_11_R1.Village
Fields
TreeMap<String, Integer>: j, field_82693_j
Map<String, Integer>: j, field_82693_j
Constructors
Methods
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
vp
vv
net.minecraft.server.v1_9_R2.Village
net.minecraft.server.v1_10_R1.Village
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.Village
net.minecraft.server.v1_9_R2.Village
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
tf
vp
net.minecraft.server.v1_8_R3.Village
net.minecraft.server.v1_9_R1.Village
Fields
Constructors
Methods
1.8.8
Names
tf
net.minecraft.village.Village
net.minecraft.server.v1_8_R3.Village
Fields
World: a, field_75586_a
List<VillageDoor>: b, field_75584_b
BlockPosition: c, field_75585_c
BlockPosition: d, field_75582_d
int: e, field_75583_e
int: f, field_75580_f
int: g, field_75581_g
int: h, field_75588_h
int: i, field_82694_i
TreeMap<String, Integer>: j, field_82693_j
List<Village$Aggressor>: k, field_75589_i
int: l, field_75587_j
Constructors
()
(World)
Methods
void (World): a, func_82691_a
void (int): a, func_75560_a
Vec3D (BlockPosition, int, int, int): a, func_179862_a
boolean (BlockPosition, BlockPosition): a, func_179861_a
void (): j, func_75579_h
void (): k, func_75572_i
BlockPosition (): a, func_180608_a
int (): b, func_75568_b
int (): c, func_75567_c
int (): d, func_75561_d
int (): e, func_75562_e
boolean (BlockPosition): a, func_179866_a
List<VillageDoor> (): f, func_75558_f
VillageDoor (BlockPosition): b, func_179865_b
VillageDoor (BlockPosition): c, func_179863_c
VillageDoor (BlockPosition): e, func_179864_e
void (VillageDoor): a, func_75576_a
boolean (): g, func_75566_g
void (EntityLiving): a, func_75575_a
EntityLiving (EntityLiving): b, func_75571_b
EntityHuman (EntityLiving): c, func_82685_c
void (): l, func_75565_j
void (): m, func_75557_k
boolean (BlockPosition): f, func_179860_f
void (): n, func_75573_l
int (String): a, func_82684_a
int (String, int): a, func_82688_a
boolean (String): d, func_82687_d
void (NBTTagCompound): a, func_82690_a
void (NBTTagCompound): b, func_82689_b
void (): h, func_82692_h
boolean (): i, func_82686_i
void (int): b, func_82683_b