History - net.minecraft.client.renderer.RenderType$CompositeState

1.21.4

Names

glv$b

gmj$b

Fields

Constructors

Methods

1.21.3

Names

glu$b

glv$b

Fields

Constructors

Methods

1.21.2

Names

gfh$b

glu$b

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gdy$b

gfh$b

Fields

Constructors

Methods

1.20.6

Names

gdx$b

gdy$b

Fields

Constructors

Methods

1.20.5

Names

ftp$b

gdx$b

Fields

Constructors

Methods

1.20.4

Names

Fields

Constructors

Methods

1.20.3

Names

fom$b

ftp$b

Fields

Constructors

Methods

1.20.2

Names

fkf$b

fom$b

Fields

Constructors

Methods

1.20.1

Names

Fields

Constructors

Methods

1.20

Names

fio$b

fkf$b

Fields

com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, phases, f_110592_

com.google.common.collect.ImmutableList<RenderStateShard>: o, states, field_21422, f_rlqotuxj, phases, phases, f_110592_

RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, outlineMode, f_110591_

RenderType$OutlineProperty: n, outlineProperty, field_21852, f_iqeydlqj, outlineMode, outlineMode, f_110591_

RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44825, f_pnttscew, colorLogic, colorLogic, f_285566_

Constructors

(RenderStateShard$EmptyTextureStateShard, RenderStateShard$ShaderStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)

(RenderStateShard$EmptyTextureStateShard, RenderStateShard$ShaderStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderStateShard$ColorLogicStateShard, RenderType$OutlineProperty)

Methods

1.19.4

Names

fed$b

fio$b

Fields

Constructors

Methods

1.19.3

Names

faa$b

fed$b

Fields

RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, shader, f_173274_

RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, program, shader, f_173274_

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_4172_

net.minecraft.src.C_4168_$C_4172_

Fields

Constructors

Methods

1.19.1

Names

eyc$b

faa$b

Fields

Constructors

Methods

1.19

Names

era$b

eyc$b

net.minecraft.src.C_4168_$C_4172_

net.minecraft.src.C_4172_

Fields

Constructors

Methods

1.18.2

Names

ept$b

era$b

net.minecraft.client.render.RenderLayer$MultiPhaseParameters

Fields

RenderStateShard$TransparencyStateShard: c, transparencyState, field_21407, f_xjpvdtpw, transparency, f_110577_

RenderStateShard$TransparencyStateShard: c, transparencyState, field_21407, f_xjpvdtpw, transparency, transparency, f_110577_

RenderStateShard$DepthTestStateShard: d, depthTestState, field_21411, f_ahqghcwc, depthTest, f_110581_

RenderStateShard$DepthTestStateShard: d, depthTestState, field_21411, f_ahqghcwc, depthTest, depthTest, f_110581_

RenderStateShard$CullStateShard: e, cullState, field_21412, f_ldkxfgjk, cull, f_110582_

RenderStateShard$CullStateShard: e, cullState, field_21412, f_ldkxfgjk, cull, cull, f_110582_

RenderStateShard$LightmapStateShard: f, lightmapState, field_21413, f_mprlrimm, lightmap, f_110583_

RenderStateShard$LightmapStateShard: f, lightmapState, field_21413, f_mprlrimm, lightmap, lightmap, f_110583_

RenderStateShard$OverlayStateShard: g, overlayState, field_21414, f_zltibsec, overlay, f_110584_

RenderStateShard$OverlayStateShard: g, overlayState, field_21414, f_zltibsec, overlay, overlay, f_110584_

RenderStateShard$LayeringStateShard: h, layeringState, field_21416, f_ishluadz, layering, f_110586_

RenderStateShard$LayeringStateShard: h, layeringState, field_21416, f_ishluadz, layering, layering, f_110586_

RenderStateShard$OutputStateShard: i, outputState, field_21417, f_hhctjprg, target, f_110587_

RenderStateShard$OutputStateShard: i, outputState, field_21417, f_hhctjprg, target, target, f_110587_

RenderStateShard$TexturingStateShard: j, texturingState, field_21418, f_qonlkpdj, texturing, f_110588_

RenderStateShard$TexturingStateShard: j, texturingState, field_21418, f_qonlkpdj, texturing, texturing, f_110588_

RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, f_110589_

RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, writeMaskState, f_110589_

RenderStateShard$LineStateShard: l, lineState, field_21420, f_zudcbgdn, lineWidth, f_110590_

RenderStateShard$LineStateShard: l, lineState, field_21420, f_zudcbgdn, lineWidth, lineWidth, f_110590_

com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, f_110592_

com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, phases, f_110592_

RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, f_110591_

RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, outlineMode, f_110591_

RenderStateShard$EmptyTextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, f_110576_

RenderStateShard$EmptyTextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, texture, f_110576_

RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, f_173274_

RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, shader, f_173274_

Constructors

Methods

RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, m_110628_

RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, builder, m_110628_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

enq$b

ept$b

Fields

Constructors

Methods

1.17.1

Names

enp$b

enq$b

Fields

Constructors

Methods

1.17

Names

eao$b

enp$b

net.minecraft.client.renderer.RenderType$State

net.minecraft.src.C_4168_$C_4172_

Fields

RenderStateShard$TextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, field_228677_a_

RenderStateShard$TransparencyStateShard: b, transparencyState, field_21407, f_xjpvdtpw, transparency, field_228678_b_

RenderStateShard$TransparencyStateShard: c, transparencyState, field_21407, f_xjpvdtpw, transparency, f_110577_

RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21408, f_wfofapnf, diffuseLighting, field_228679_c_

RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21409, f_qybztisx, shadeModel, field_228680_d_

RenderStateShard$AlphaStateShard: e, alphaState, field_21410, f_bsbryimp, alpha, field_228681_e_

RenderStateShard$DepthTestStateShard: f, depthTestState, field_21411, f_ahqghcwc, depthTest, field_228682_f_

RenderStateShard$DepthTestStateShard: d, depthTestState, field_21411, f_ahqghcwc, depthTest, f_110581_

RenderStateShard$CullStateShard: g, cullState, field_21412, f_ldkxfgjk, cull, field_228683_g_

RenderStateShard$CullStateShard: e, cullState, field_21412, f_ldkxfgjk, cull, f_110582_

RenderStateShard$LightmapStateShard: h, lightmapState, field_21413, f_mprlrimm, lightmap, field_228684_h_

RenderStateShard$LightmapStateShard: f, lightmapState, field_21413, f_mprlrimm, lightmap, f_110583_

RenderStateShard$OverlayStateShard: i, overlayState, field_21414, f_zltibsec, overlay, field_228685_i_

RenderStateShard$OverlayStateShard: g, overlayState, field_21414, f_zltibsec, overlay, f_110584_

RenderStateShard$FogStateShard: j, fogState, field_21415, f_wjoubmiu, fog, field_228686_j_

RenderStateShard$LayeringStateShard: k, layeringState, field_21416, f_ishluadz, layering, field_228687_k_

RenderStateShard$LayeringStateShard: h, layeringState, field_21416, f_ishluadz, layering, f_110586_

RenderStateShard$OutputStateShard: l, outputState, field_21417, f_hhctjprg, target, field_228688_l_

RenderStateShard$OutputStateShard: i, outputState, field_21417, f_hhctjprg, target, f_110587_

RenderStateShard$TexturingStateShard: m, texturingState, field_21418, f_qonlkpdj, texturing, field_228689_m_

RenderStateShard$TexturingStateShard: j, texturingState, field_21418, f_qonlkpdj, texturing, f_110588_

RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, field_228690_n_

RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, f_110589_

RenderStateShard$LineStateShard: o, lineState, field_21420, f_zudcbgdn, lineWidth, field_228691_o_

RenderStateShard$LineStateShard: l, lineState, field_21420, f_zudcbgdn, lineWidth, f_110590_

com.google.common.collect.ImmutableList<RenderStateShard>: q, states, field_21422, f_rlqotuxj, phases, field_228693_q_

com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, f_110592_

RenderType$OutlineProperty: p, outlineProperty, field_21852, f_iqeydlqj, outlineMode, field_230171_p_

RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, f_110591_

RenderStateShard$EmptyTextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, f_110576_

RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, f_173274_

Constructors

(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)

(RenderStateShard$EmptyTextureStateShard, RenderStateShard$ShaderStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)

Methods

RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, func_228694_a_

RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, m_110628_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

eag$b

eao$b

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ech$b

eag$b

Fields

Constructors

Methods

1.16.1

Names

drb$b

ech$b

Fields

Constructors

Methods

1.15.2

Names

dqy$b

drb$b

Fields

boolean: p, affectsOutline, field_21421, f_cvxxuyrw, textured, field_228692_p_

RenderType$OutlineProperty: p, outlineProperty, field_21852, f_iqeydlqj, outlineMode, field_230171_p_

Constructors

(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, boolean)

(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dqy$b

net.minecraft.client.renderer.RenderType$CompositeState

net.minecraft.class_1921$class_4688

net.minecraft.unmapped.C_tizlwnnv$C_rympudia

net.minecraft.client.render.RenderLayer$MultiPhaseParameters

net.minecraft.client.renderer.RenderType$State

Fields

RenderStateShard$TextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, field_228677_a_

RenderStateShard$TransparencyStateShard: b, transparencyState, field_21407, f_xjpvdtpw, transparency, field_228678_b_

RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21408, f_wfofapnf, diffuseLighting, field_228679_c_

RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21409, f_qybztisx, shadeModel, field_228680_d_

RenderStateShard$AlphaStateShard: e, alphaState, field_21410, f_bsbryimp, alpha, field_228681_e_

RenderStateShard$DepthTestStateShard: f, depthTestState, field_21411, f_ahqghcwc, depthTest, field_228682_f_

RenderStateShard$CullStateShard: g, cullState, field_21412, f_ldkxfgjk, cull, field_228683_g_

RenderStateShard$LightmapStateShard: h, lightmapState, field_21413, f_mprlrimm, lightmap, field_228684_h_

RenderStateShard$OverlayStateShard: i, overlayState, field_21414, f_zltibsec, overlay, field_228685_i_

RenderStateShard$FogStateShard: j, fogState, field_21415, f_wjoubmiu, fog, field_228686_j_

RenderStateShard$LayeringStateShard: k, layeringState, field_21416, f_ishluadz, layering, field_228687_k_

RenderStateShard$OutputStateShard: l, outputState, field_21417, f_hhctjprg, target, field_228688_l_

RenderStateShard$TexturingStateShard: m, texturingState, field_21418, f_qonlkpdj, texturing, field_228689_m_

RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, field_228690_n_

RenderStateShard$LineStateShard: o, lineState, field_21420, f_zudcbgdn, lineWidth, field_228691_o_

boolean: p, affectsOutline, field_21421, f_cvxxuyrw, textured, field_228692_p_

com.google.common.collect.ImmutableList<RenderStateShard>: q, states, field_21422, f_rlqotuxj, phases, field_228693_q_

Constructors

(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, boolean)

Methods

RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, func_228694_a_