History - net.minecraft.client.renderer.RenderType$CompositeState
1.21.3
Names
glu$b
glv$b
Fields
Constructors
Methods
1.21.2
Names
gfh$b
glu$b
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gdy$b
gfh$b
Fields
Constructors
Methods
1.20.6
Names
gdx$b
gdy$b
Fields
Constructors
Methods
1.20.5
Names
ftp$b
gdx$b
Fields
Constructors
Methods
1.20.4
Names
Fields
Constructors
Methods
1.20.3
Names
fom$b
ftp$b
Fields
Constructors
Methods
1.20.2
Names
fkf$b
fom$b
Fields
Constructors
Methods
1.20.1
Names
Fields
Constructors
Methods
1.20
Names
fio$b
fkf$b
Fields
com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, phases, f_110592_
com.google.common.collect.ImmutableList<RenderStateShard>: o, states, field_21422, f_rlqotuxj, phases, phases, f_110592_
RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, outlineMode, f_110591_
RenderType$OutlineProperty: n, outlineProperty, field_21852, f_iqeydlqj, outlineMode, outlineMode, f_110591_
RenderStateShard$ColorLogicStateShard: m, colorLogicState, field_44825, f_pnttscew, colorLogic, colorLogic, f_285566_
Constructors
(RenderStateShard$EmptyTextureStateShard, RenderStateShard$ShaderStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)
(RenderStateShard$EmptyTextureStateShard, RenderStateShard$ShaderStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderStateShard$ColorLogicStateShard, RenderType$OutlineProperty)
Methods
1.19.4
Names
fed$b
fio$b
Fields
Constructors
Methods
1.19.3
Names
faa$b
fed$b
Fields
RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, shader, f_173274_
RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, program, shader, f_173274_
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_4172_
net.minecraft.src.C_4168_$C_4172_
Fields
Constructors
Methods
1.19.1
Names
eyc$b
faa$b
Fields
Constructors
Methods
1.19
Names
era$b
eyc$b
net.minecraft.src.C_4168_$C_4172_
net.minecraft.src.C_4172_
Fields
Constructors
Methods
1.18.2
Names
ept$b
era$b
net.minecraft.client.render.RenderLayer$MultiPhaseParameters
Fields
RenderStateShard$TransparencyStateShard: c, transparencyState, field_21407, f_xjpvdtpw, transparency, f_110577_
RenderStateShard$TransparencyStateShard: c, transparencyState, field_21407, f_xjpvdtpw, transparency, transparency, f_110577_
RenderStateShard$DepthTestStateShard: d, depthTestState, field_21411, f_ahqghcwc, depthTest, f_110581_
RenderStateShard$DepthTestStateShard: d, depthTestState, field_21411, f_ahqghcwc, depthTest, depthTest, f_110581_
RenderStateShard$CullStateShard: e, cullState, field_21412, f_ldkxfgjk, cull, f_110582_
RenderStateShard$CullStateShard: e, cullState, field_21412, f_ldkxfgjk, cull, cull, f_110582_
RenderStateShard$LightmapStateShard: f, lightmapState, field_21413, f_mprlrimm, lightmap, f_110583_
RenderStateShard$LightmapStateShard: f, lightmapState, field_21413, f_mprlrimm, lightmap, lightmap, f_110583_
RenderStateShard$OverlayStateShard: g, overlayState, field_21414, f_zltibsec, overlay, f_110584_
RenderStateShard$OverlayStateShard: g, overlayState, field_21414, f_zltibsec, overlay, overlay, f_110584_
RenderStateShard$LayeringStateShard: h, layeringState, field_21416, f_ishluadz, layering, f_110586_
RenderStateShard$LayeringStateShard: h, layeringState, field_21416, f_ishluadz, layering, layering, f_110586_
RenderStateShard$OutputStateShard: i, outputState, field_21417, f_hhctjprg, target, f_110587_
RenderStateShard$OutputStateShard: i, outputState, field_21417, f_hhctjprg, target, target, f_110587_
RenderStateShard$TexturingStateShard: j, texturingState, field_21418, f_qonlkpdj, texturing, f_110588_
RenderStateShard$TexturingStateShard: j, texturingState, field_21418, f_qonlkpdj, texturing, texturing, f_110588_
RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, f_110589_
RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, writeMaskState, f_110589_
RenderStateShard$LineStateShard: l, lineState, field_21420, f_zudcbgdn, lineWidth, f_110590_
RenderStateShard$LineStateShard: l, lineState, field_21420, f_zudcbgdn, lineWidth, lineWidth, f_110590_
com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, f_110592_
com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, phases, f_110592_
RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, f_110591_
RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, outlineMode, f_110591_
RenderStateShard$EmptyTextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, f_110576_
RenderStateShard$EmptyTextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, texture, f_110576_
RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, f_173274_
RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, shader, f_173274_
Constructors
Methods
RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, m_110628_
RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, builder, m_110628_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
enq$b
ept$b
Fields
Constructors
Methods
1.17.1
Names
enp$b
enq$b
Fields
Constructors
Methods
1.17
Names
eao$b
enp$b
net.minecraft.client.renderer.RenderType$State
net.minecraft.src.C_4168_$C_4172_
Fields
RenderStateShard$TextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, field_228677_a_
RenderStateShard$TransparencyStateShard: b, transparencyState, field_21407, f_xjpvdtpw, transparency, field_228678_b_
RenderStateShard$TransparencyStateShard: c, transparencyState, field_21407, f_xjpvdtpw, transparency, f_110577_
RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21408, f_wfofapnf, diffuseLighting, field_228679_c_
RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21409, f_qybztisx, shadeModel, field_228680_d_
RenderStateShard$AlphaStateShard: e, alphaState, field_21410, f_bsbryimp, alpha, field_228681_e_
RenderStateShard$DepthTestStateShard: f, depthTestState, field_21411, f_ahqghcwc, depthTest, field_228682_f_
RenderStateShard$DepthTestStateShard: d, depthTestState, field_21411, f_ahqghcwc, depthTest, f_110581_
RenderStateShard$CullStateShard: g, cullState, field_21412, f_ldkxfgjk, cull, field_228683_g_
RenderStateShard$CullStateShard: e, cullState, field_21412, f_ldkxfgjk, cull, f_110582_
RenderStateShard$LightmapStateShard: h, lightmapState, field_21413, f_mprlrimm, lightmap, field_228684_h_
RenderStateShard$LightmapStateShard: f, lightmapState, field_21413, f_mprlrimm, lightmap, f_110583_
RenderStateShard$OverlayStateShard: i, overlayState, field_21414, f_zltibsec, overlay, field_228685_i_
RenderStateShard$OverlayStateShard: g, overlayState, field_21414, f_zltibsec, overlay, f_110584_
RenderStateShard$FogStateShard: j, fogState, field_21415, f_wjoubmiu, fog, field_228686_j_
RenderStateShard$LayeringStateShard: k, layeringState, field_21416, f_ishluadz, layering, field_228687_k_
RenderStateShard$LayeringStateShard: h, layeringState, field_21416, f_ishluadz, layering, f_110586_
RenderStateShard$OutputStateShard: l, outputState, field_21417, f_hhctjprg, target, field_228688_l_
RenderStateShard$OutputStateShard: i, outputState, field_21417, f_hhctjprg, target, f_110587_
RenderStateShard$TexturingStateShard: m, texturingState, field_21418, f_qonlkpdj, texturing, field_228689_m_
RenderStateShard$TexturingStateShard: j, texturingState, field_21418, f_qonlkpdj, texturing, f_110588_
RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, field_228690_n_
RenderStateShard$WriteMaskStateShard: k, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, f_110589_
RenderStateShard$LineStateShard: o, lineState, field_21420, f_zudcbgdn, lineWidth, field_228691_o_
RenderStateShard$LineStateShard: l, lineState, field_21420, f_zudcbgdn, lineWidth, f_110590_
com.google.common.collect.ImmutableList<RenderStateShard>: q, states, field_21422, f_rlqotuxj, phases, field_228693_q_
com.google.common.collect.ImmutableList<RenderStateShard>: n, states, field_21422, f_rlqotuxj, phases, f_110592_
RenderType$OutlineProperty: p, outlineProperty, field_21852, f_iqeydlqj, outlineMode, field_230171_p_
RenderType$OutlineProperty: m, outlineProperty, field_21852, f_iqeydlqj, outlineMode, f_110591_
RenderStateShard$EmptyTextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, f_110576_
RenderStateShard$ShaderStateShard: b, shaderState, field_29461, f_gssuzofl, shader, f_173274_
Constructors
(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)
(RenderStateShard$EmptyTextureStateShard, RenderStateShard$ShaderStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)
Methods
RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, func_228694_a_
RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, m_110628_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
eag$b
eao$b
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ech$b
eag$b
Fields
Constructors
Methods
1.16.1
Names
drb$b
ech$b
Fields
Constructors
Methods
1.15.2
Names
dqy$b
drb$b
Fields
boolean: p, affectsOutline, field_21421, f_cvxxuyrw, textured, field_228692_p_
RenderType$OutlineProperty: p, outlineProperty, field_21852, f_iqeydlqj, outlineMode, field_230171_p_
Constructors
(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, boolean)
(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, RenderType$OutlineProperty)
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dqy$b
net.minecraft.client.renderer.RenderType$CompositeState
net.minecraft.class_1921$class_4688
net.minecraft.unmapped.C_tizlwnnv$C_rympudia
net.minecraft.client.render.RenderLayer$MultiPhaseParameters
net.minecraft.client.renderer.RenderType$State
Fields
RenderStateShard$TextureStateShard: a, textureState, field_21406, f_dydjlbjf, texture, field_228677_a_
RenderStateShard$TransparencyStateShard: b, transparencyState, field_21407, f_xjpvdtpw, transparency, field_228678_b_
RenderStateShard$DiffuseLightingStateShard: c, diffuseLightingState, field_21408, f_wfofapnf, diffuseLighting, field_228679_c_
RenderStateShard$ShadeModelStateShard: d, shadeModelState, field_21409, f_qybztisx, shadeModel, field_228680_d_
RenderStateShard$AlphaStateShard: e, alphaState, field_21410, f_bsbryimp, alpha, field_228681_e_
RenderStateShard$DepthTestStateShard: f, depthTestState, field_21411, f_ahqghcwc, depthTest, field_228682_f_
RenderStateShard$CullStateShard: g, cullState, field_21412, f_ldkxfgjk, cull, field_228683_g_
RenderStateShard$LightmapStateShard: h, lightmapState, field_21413, f_mprlrimm, lightmap, field_228684_h_
RenderStateShard$OverlayStateShard: i, overlayState, field_21414, f_zltibsec, overlay, field_228685_i_
RenderStateShard$FogStateShard: j, fogState, field_21415, f_wjoubmiu, fog, field_228686_j_
RenderStateShard$LayeringStateShard: k, layeringState, field_21416, f_ishluadz, layering, field_228687_k_
RenderStateShard$OutputStateShard: l, outputState, field_21417, f_hhctjprg, target, field_228688_l_
RenderStateShard$TexturingStateShard: m, texturingState, field_21418, f_qonlkpdj, texturing, field_228689_m_
RenderStateShard$WriteMaskStateShard: n, writeMaskState, field_21419, f_xqgftxqt, writeMaskState, field_228690_n_
RenderStateShard$LineStateShard: o, lineState, field_21420, f_zudcbgdn, lineWidth, field_228691_o_
boolean: p, affectsOutline, field_21421, f_cvxxuyrw, textured, field_228692_p_
com.google.common.collect.ImmutableList<RenderStateShard>: q, states, field_21422, f_rlqotuxj, phases, field_228693_q_
Constructors
(RenderStateShard$TextureStateShard, RenderStateShard$TransparencyStateShard, RenderStateShard$DiffuseLightingStateShard, RenderStateShard$ShadeModelStateShard, RenderStateShard$AlphaStateShard, RenderStateShard$DepthTestStateShard, RenderStateShard$CullStateShard, RenderStateShard$LightmapStateShard, RenderStateShard$OverlayStateShard, RenderStateShard$FogStateShard, RenderStateShard$LayeringStateShard, RenderStateShard$OutputStateShard, RenderStateShard$TexturingStateShard, RenderStateShard$WriteMaskStateShard, RenderStateShard$LineStateShard, boolean)
Methods
RenderType$CompositeState$CompositeStateBuilder (): a, builder, method_23598, m_bpkykzvd, builder, func_228694_a_