net.minecraft.server.v1_13_R2

public class BlockTripwire

extends Block

All mapped superinterfaces:

IMaterial

bin
net.minecraft.block.BlockTripWire
net.minecraft.server.v1_13_R2.BlockTripwire

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176293_a
POWERED
public static final BlockStateBoolean
b
field_176294_M
ATTACHED
public static final BlockStateBoolean
c
field_176295_N
DISARMED
public static final BlockStateBoolean
o
field_176296_O
NORTH
public static final BlockStateBoolean
p
field_176291_P
EAST
public static final BlockStateBoolean
q
field_176289_Q
SOUTH
public static final BlockStateBoolean
r
field_176292_R
WEST
private static final Map<EnumDirection, BlockStateBoolean>
u
field_196537_E
protected static final VoxelShape
s
field_185747_B
protected static final VoxelShape
t
field_185748_C
private final BlockTripwireHook
v
field_196538_F

Constructor summary

ModifierConstructor
public (BlockTripwireHook arg0, Block$Info arg1)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public IBlockData
a(ark arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public boolean
a(blc arg0)
func_149686_d(IBlockState arg0)
public TextureType
c()
func_180664_k()
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(axy arg0, el arg1, blc arg2, aog arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private void
a(axy arg0, el arg1, blc arg2)
func_176286_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(blc arg0, axy arg1, el arg2, aer arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(axy arg0, el arg1)
func_176288_d(World arg0, BlockPos arg1)
public boolean
a(blc arg0, eq arg1)
func_196536_a(IBlockState arg0, EnumFacing arg1)
public IBlockData
a(blc arg0, bhb arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(blc arg0, bfz arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public EnumBlockFaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)